Monday, July 04, 2022

Call for Judgment: Barely a Scratch

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 06 Jul 2022 06:57:53 UTC

In the rule “Items”, remove the following:

Name: Expired blood bag
Effect: This item can be used when at least one Phalanx owned by the Demiurge has the same Current Location as that Demiurge. When used, one of those Phalanxes has its health increased by 20% (rounded down).
Description: Congealed blood, not fit for human medicine.
Types: Buff, Instant

In the rule “Items”, change the Effect of the item “Ring of Protection” to the following:

When taking damage from the Adventuring action, that damage is three less (to a minumum of zero). Up to two Rings of Protection can be held at any time by any given Demiurge.

In the rule “Wide, Empty World of The Damned”, subrule “Adventure”, reword “When a Demiurge’s Current Location is set to a location that has both a Danger Rating and a Drop Rate, they may Adventure” to:

When a Demiurge’s Current Location is set to a location that has both a Danger Rating and a Drop Rate, as a Beat Action, they may Adventure

If the DoV happens to fail, someone’s just going to exploit the path to victory and immediately declare victory again. This aims to both prevent that and close off some of the more overpowered things in the ruleset

Comments

Josh: Observer he/they

04-07-2022 10:11:06 UTC

LI’m happy with the Adventure change; less happy with the Consumed change (it’s hard to use anyway and I’m keen that we don’t end up gutting the dynasty while trying to fix it) and indifferent on removing the item, although if we do remove it then we should also take it out of raven’s inventory.

SingularByte: he/him

04-07-2022 10:29:21 UTC

I’d personally go for a different set of fixes. Adventuring feels like it’d be in a good place if it didn’t let you ignore the bad rolls, and the most OP part of the ring is more just the stacking effect than anything. Dropping it to 2 would be good enough.

As for consuming, honestly I don’t see it as a problem. The quickest route for a cabal to get enough health takes no less than 6 members from what I can see, and if you’ve got almost a quorum of players supporting one person then they already have the victory anyway.

SingularByte: he/him

04-07-2022 10:32:57 UTC

2 rings down from 10, I mean. Not 2 health blocked per ring.

lendunistus: he/him

04-07-2022 10:47:49 UTC

@Josh I think one of consuming or blood bags needs a nerf. One consuming change I’d be happy with is making it give you x health, not x times 2

@SB one change to adventuring I’d make would be to add a minimum amount of damage. as for consuming, see the response I made to Josh

Josh: Observer he/they

04-07-2022 10:51:57 UTC

Happy to see a blood bag nerf.

SingularByte: he/him

04-07-2022 11:03:00 UTC

Yeah, the blood bag is just scam bait. It’s too little effect for normal gameplay, but able to be spammed like hell if you get an infinite money engine. No objections to ditching it.

lendunistus: he/him

04-07-2022 12:58:22 UTC

Edited to address the most urgent parts. I’ll leave the adventuring change as-is for now, since it removes the ability to exploit it and can always be changed later

Josh: Observer he/they

04-07-2022 14:19:03 UTC

for

Darknight: he/him

04-07-2022 14:33:14 UTC

for

SingularByte: he/him

04-07-2022 15:46:11 UTC

for

Kevan: he/him

04-07-2022 16:42:28 UTC

for

Raven1207: he/they

05-07-2022 00:22:11 UTC

for

Snisbo: she/they

06-07-2022 02:00:50 UTC

for