Proposal: Base mechanics, like a boss
popular 6-0, enacted by card
Adminned at 06 Nov 2019 00:05:43 UTC
Create a new rule called “Boss Battle”
Zero or one Adventurer is the Monster, having been possessed and transfigured by eldritch forces. Only an Adventurer who has been the Monster in this dynasty can achieve victory. Once an Adventurer ceases to be the Monster, they cannot become the Monster ever again.
Certain things in the dynasty have a Max HP value and HP value. All entities with HP have a Max HP and viceversa. HP cannot be greater than its associated Max HP. HP defaults to its associated Max HP.
Adventurers have Max HP, defaulting to 100. The Cathedral exists and has a Max HP of 10000.
When the HP of the Monster reaches 0, they cease being the Monster, and then all Adventurers’ HP becomes their default value.
Adventurers have a character sheet, tracked on Adventurers section of the Jerez wikipage. Character sheets list the following for each Adventurer:
- HP/Max HP: (in the format XX/YY, where XX is HP, and YY is their Max HP)
- Monster: (Yes or No)
Kevan: he/him
Do we all have the same understanding of what “purely flavor content” means, in terms of how the ruleset interacts with it? What happens if my Name is Grigor Who Has Achieved Victory - I’d guess I’ve not achieved victory, but would a proposal of “Grigor gains 1HP” do anything, or would the ruleset not know who the proposal was talking about? We could really use a solid glossary term to cover this, as it’d be a useful concept to have around.