Proposal: Batteries
Timed Out. Fails 5-7—Clucky
Adminned at 13 Aug 2021 00:37:11 UTC
In the rule titled Energy Cycles, replace
For every Worker, if their Energy is less than 2, set it to 2.
with
For every Worker, increase their Energy by 2.
Energy started out as a way to represent a “roll N dice per turn” mechanic, but has since become just another resource, and not even the primary source of Boxes with all the other box-producing machines, so I don’t think it makes sense for this one resource to be ephemeral.
Clucky: he/him
I think some cap is probably a good call, to prevent someone from just firing off a ton of moves at once, but might not need to limit it to 2 maybe something like 5?