Monday, July 29, 2019

Proposal: Battle Stations

Timed out 6 votes to 1. Enacted by Kevan.

Adminned at 01 Aug 2019 09:01:11 UTC

Create a rule called “Fleets”

Battleships are Vessels; Battleships are Armed with Shells; Battleships have a Range of 5 squares; Battleships have an Armour Value of 6.
Submarines are Vessels; Submarines are Armed with Torpedoes; Submarines have a Range of 10 squares. Submarines have an Armour Value of 3.

Create a rule called “Navigation”

Captains can move Vessels they control.

Vessels have a Facing; a Vessel’s Facing is either North (N), East (E), South (S) or West (W).
A Vessel’s Facing is defined by the direction it last moved in. If the last square it moved into was North (N) of the previous square, its Facing is North (N); if the last square it moved into was East (E) of the previous square, its Facing is East (E); if the last square it moved into was South (S) of the previous square, its Facing is South (S); if the last square it moved into was West (W) of the previous square, its Facing is West (W).

Once per Watch, a Battleship can move up to 3 squares in the direction it is facing, or up to 2 squares perpendicular to the direction it is facing, or up to 1 squares in the opposite direction to the direction it is facing.

Alternatively, once per Watch, a Battleship may move 1 square in the direction it is facing, then move one square perpendicular to the way it is facing.

Once per Watch, a Submarine can Move up to 3 adjacent squares in any combination of directions.

Create a rule called “Fire Control”

Vessels which are Armed can Shoot; Armed Vessels can Shoot a distance, measured in squares, from a square adjacent to the square they are located in. 

Once per Watch, a Battleship can Shoot at up to 2 squares.
A Battleship cannot Shoot at a square adjacent to the square it is located in; a Battleship can choose to shoot at the same square twice.

Once per Watch, a Submarine can Shoot at up to 1 square; this square must be between the Submarine and the grid edge the Submarine is Facing.

Comments

card:

29-07-2019 19:38:02 UTC

So if I shoot from a square, does it need to be in a straight line or are diagonals allowed? For the sub, does the grid edge mean that whole edge of the grid or only a single square from it?

Farsight:

29-07-2019 19:42:28 UTC

Aha, thanks for that card, fixes in the works.

Farsight:

29-07-2019 19:45:18 UTC

The idea was that the submarine can only shoot in a straight line, that is, can only shoot a square directly in front of it. The Battleships were supposed to be able to shoot any square within 5 squares, but it’s really difficult to phrase it properly. There’s a conversation on slack about how best to put it.

Farsight:

30-07-2019 14:44:17 UTC

Anyway, if this passes, we can clean it up with later proposals.

derrick: he/him

30-07-2019 15:08:14 UTC

against

I think this is trying to do too much in one proposal, and is pretty rough. I do think it will form the basis for a lot of future proposals though. small steps though.

Farsight:

30-07-2019 15:25:55 UTC

Cool. I think I was trying to do everything as quick as possible :) I’ll try again as soon as my pending proposals clear.

card:

30-07-2019 17:33:51 UTC

I think we can simply edit it later. It’s not like this makes a way to give captain’s vessels at the moment and there’s not any proposals for that in the queue.
At least we can see what it is trying to do in the ruleset and people will see it more often and try to fix it.
for

Farsight:

30-07-2019 18:24:28 UTC

The trouble at the moment is the limit to two pending proposals, so to speed things up I tried to put a lot into those two proposals. But nevermind, we’ll get there.

TyGuy6:

30-07-2019 20:44:48 UTC

for
I’m up for fixing as we go, even if it’s rough right now. Gives us something to do while Farsight gets to lay out further groundwork. Just don’t set the cogs in motion, yet.

Kevan: City he/him

30-07-2019 22:28:14 UTC

  for

pokes:

31-07-2019 00:56:30 UTC

imperial

Kevan: City he/him

31-07-2019 13:02:32 UTC

(Reminder to enacting admin that this proposal was likely inaccessible to most players for most or all of Tuesday due to server problems, so probably shouldn’t be timed out at 48 hours.)

Thunder: he/him

31-07-2019 21:44:13 UTC

for