Sunday, December 09, 2018

Proposal: becoming a villain (or a hero)

Times out, 1-3. Failed by pokes.

Adminned at 12 Dec 2018 01:29:55 UTC

Amend “Clients” by appending to the first paragraph:

If a change would cause a Client’s Villainy to be above 5, it is instead set to 5. If a change would cause a Client’s Villainy to be below 1, it is instead set to 1. When a client’s Villainy is adjusted, their Reputation entry in the Pool is updated accordingly.

Amend “Cases” by replacing the bullet point beginning “Comment on the Case’s blog entry” with the following ones:

* If the Winner was also the Winner of the previous case they were involved in, decrease their Villainy by 1.
* If the Loser was also the Loser of the previous case they were involved in, increase their Villainy by 1.
* Comment on the Case’s blog entry mentioning its Winner, Fine, and any changes in Villainy.

Comments

Purplebeard:

10-12-2018 07:45:13 UTC

imperial

Kevan: he/him

10-12-2018 09:00:36 UTC

imperial

pokes:

11-12-2018 01:35:53 UTC

against only because the ratio of gameplay effect to work created for me is low.