Proposal: Bets, Enactments, Timer Shrinks
Timed Out. Passes 6-0—Clucky
Adminned at 30 Aug 2021 04:48:46 UTC
At the end of the second paragraph of “Victory”, add:
If there are no Enactable Proposals, and no Pending Proposals have been open for voting for 48 or more hours, the Queue is Settled; otherwise it is not Settled.
In “Victory”, change the sentence starting “If this rule has existed” to:
If no Scoring Proposal was Enacted within the previous X hours (where X is the Current Leader’s Timer), and the Queue is Settled, then the Current Leader achieves victory.
Create a new dynastic rule, “Betting [Temporary]”:
Each Legislator has a Bet, a publicly tracked integer that can be positive, negative, or zero, and defaults to -1. Legislators can change their Bet at will during August 2021.
The Call Time is the first moment on or after 8 September 2021 when the Queue is Settled.
Whenever a Proposal is Enacted prior to the Call Time, all Bets are reduced by 1. The Admin who Enacts the Proposal must update the dynastic tracking page to reflect these changes, unless someone else does so first. However, a failure to do so does not count as failure to Enact the Proposal.
After the Call Time, any Legislator can reduce the Timer of each Legislator whose Bet is exactly 0 by 8 and then remove this rule from the Ruleset. This action can only be performed once (across all Legislators).
Add an item to the Mandate List:
- It would not, if enacted, immediately change Timers in such a way that their total sum is reduced.
Did you know that there are at least two former players who were punished (by proposal or CFJ) for excessive vetoing?
(Some time in the future: “Did you know that an Emperor once had to pull a timing scam to avoid having to veto their own proposal?”)
Trying to come up with an interesting subgame, here: predict how many proposals will enact in the first week of September, and earn yourself a Timer reduction if you’re exactly right. The Bet column updates to show how many more proposals would need to enact for the bet to win.
Clucky: he/him
This feels like far too much effort for not enough gain.