Tuesday, August 16, 2005

Proposal: Better Advancing Redux

5-1. Timed out.—Chronos

Adminned at 18 Aug 2005 10:54:34 UTC

In the World rule, change:

Each Player occupies exactly one Square, which is tracked by the GNDT. There is no limit to the number of Players that may occupy the same Square. Players can Move from one Square to another, whenever a rule allows em to. A Move from one Square to the next sequential Square shall be known as Advancing; all other Moves are Jumps. If a Player on the last sequential Square Advances, that Player immediately Moves to the first sequential Square.

to

Each Player occupies exactly one Square, which is tracked by the GNDT. There is no limit to the number of Players that may occupy the same Square. Players can Move from one Square to another, whenever a rule allows em to. A Move from one Square to the next sequential Square shall be known as Advancing; all other Moves are Jumps. If a Player on the last sequential Square Advances, that Player immediately Moves to the first sequential Square. A player is considered to have Landed in the Square e finishes eir Movement in.

Whenever an event happens that allows a player to move (eg. a rule says “If/When X happens, player Y is allowed to move), that player can only do so within 24 hours of the event happening. If 24 hours elapses of the event happening, the player loses the right to move granted by that event.

Whenever an event happens that obliges a player to move (eg. a rule says “If/When X happens, player Y shall move), any player may enforce that move.

Whenever many events happen that allows or oblige a player to move (eg. there are rules that say “If/When X happens, player Y is allowed to move” and “If/When Z happens, player Y is allowed to move”. X happens, then Z happens before Y has moved due to X), that player has to make the moves in the same order they were allowed or obliged. A play may “discard” (not use) a move he is allowed. A player may never discard a move he is obliged to do.

Whenever a player is allowed by a rule to Advance a number of Squares, that player is not considered to have landed in any Squares in-between the Square he was before moving and the Square he will be after moving. The player is considered to have Advanced through the in-between Squares, though. When a Player Jumps, e is not considered to have Advanced through any in-between Squares.

Comments

smith:

16-08-2005 13:14:16 UTC

for A nice foundation of movement rules.

Rodney:

16-08-2005 15:10:20 UTC

against

Excalabur:

16-08-2005 17:08:24 UTC

for Sure

gazebo_dude:

16-08-2005 17:14:17 UTC

for

Shadowclaw:

17-08-2005 11:35:00 UTC

for