Wednesday, December 09, 2020

Proposal: Bigger means better

Timed out and failed, 1-5. Josh

Adminned at 11 Dec 2020 20:12:59 UTC

In rule “Pilots and Shells”, subrule “Mods”

Change:

Mechanoids can help assist Pilots in combat or research.
Ownership of any Mechanoids will be tracked on Ansible Hangar. Until a Pilot assigns or sets themselves a Mechanoid, they will be set to “-”.
More than one Pilot can own the same Mechanoid Type.
Pilots can only assign themselves 1 Mechanoid.
.Fire Mechanoid - No description
.Water Mechanoid - No description
.Wind Mechanoid - No description
.Earth Mechanoid - No description
.Dark Mechanoid - No description
.Electric Mechanoid - No description
.Metal Mechanoid - No description



To:

Mechanoids can help assist Pilots in combat or research.
Ownership of any Mechanoids will be tracked on Ansible Hangar on the Pilot Roster. Until a Pilot assigns or sets themselves a Mechanoid, they will be set to “-” on the Pilot Roster.
More than one Pilot can own the same Mechanoid Type.
Pilots can only assign themselves 1 Mechanoid.
A Mechanoid has a name (which is flavor text) and an ability, notated as “Name - Ability”
As a Weekly Action, a Pilot may use their Mechanoid’s ability, or change Mechanoid Types and use their new Mechanoid’s ability, but not both in the same week.
.Fire Mechanoid - Roll DICE10. If the result is a 1 or 2 or 3 or 4 or 5, gain 10 Power, gain 10 Attack and gain 10 Defense added to their Shell’s stats. If the result is a 6 or 7 or 8 or 9 or 10, gain 30 Power, gain 30 Attack and gain 30 Defense added to their Shell’s stats.
.Water Mechanoid - Roll DICE10. If the result is a 1 or 2 or 3 or 4 or 5, gain 10 Power, gain 10 Attack and gain 30 Defense added to their Shell’s stats. If the result is a 6 or 7 or 8 or 9 or 10, gain 30 Power, gain 30 Attack and gain 10 Defense added to their Shell’s stats.
.Wind Mechanoid - Roll DICE10. If the result is a 1 or 2 or 3 or 4 or 5,  gain 10 Power, gain 30 Attack and gain 10 Defense added to their Shell’s stats. If the result is a 6 or 7 or 8 or 9 or 10, gain 30 Power, gain 10 Attack and gain 30 Defense added to their Shell’s stats.
.Earth Mechanoid - Roll DICE10. If the result is a 1 or 2 or 3 or 4 or 5,  gain 30 Power, gain 10 Attack and gain 10 Defense added to their Shell’s stats. If the result is a 6 or 7 or 8 or 9 or 10, gain 10 Power, gain 30 Attack and gain 30 Defense added to their Shell’s stats.
.Dark Mechanoid - Roll DICE10. If the result is a 1 or 2 or 3 or 4 or 5, gain 40 Power and gain 40 Attack added to their Shell’s stats. If the result is a 6 or 7 or 8 or 9 or 10, gain 40 Defense added to their Shell’s stats.
.Electric Mechanoid - Roll DICE10. If the result is a 1 or 2 or 3 or 4 or 5, gain 40 Power and gain 40 Defense added to their Shell’s stats. If the result is a 6 or 7 or 8 or 9 or 10, gain 40 Attack added to their Shell’s stats.
.Metal Mechanoid - Roll DICE10. If the result is a 1 or 2 or 3 or 4 or 5, gain 40 Attack and gain 40 Defense added to their Shell’s stats. If the result is a 6 or 7 or 8 or 9 or 10, gain 40 Power added to their Shell’s stats.

 

Doing the math, the average of each Mechanoid gives a profit of +20 Power/+20 Attack/+20 Defense per week. I also tried to make it a weekly action so that way no one is spamming the hell of the rolls. And I also tried to add the the “but not both” thing so that way someone isn’t using it as a bonus to take both as an action.

Comments

robotabc773: he/him

09-12-2020 20:11:31 UTC

Right now I feel like I could read the rules in such a way as to say that the rules have timing restrictions for a Mechanoid’s “ability”, but Mechanoids don’t have anything defined as an ability, so instead they just have associated rules text, which then allows me to spam roles as fast as I want and have arbitrarily high stats. In addition, even if it did say that each Mechanoid has an ability, the ability still seems to be worded such that if I activate my Fire Mechanoid, everyone with a Fire Mechanoid can also role, which I don’t think is the intention.

Raven1207: he/him

09-12-2020 20:14:15 UTC

What would be a better wording?

robotabc773: he/him

09-12-2020 20:44:52 UTC

Add somewhere before the list ‘A Mechanoid has a name (which is flavor text) and an ability, notated as “Name - Ability”’
Then change each Mechanoid in the list to read something like ‘Fire Mechanoid - Roll DICE10. If the result is a 1 or 2 or 3 or 4 or 5, gain 10 Power, 10 Attack, and 10 Defense. If the result is a 6 or 7 or 8 or 9 or 10, gain 30 Power, 30 Attack, and 30 Defense.’

I’m pretty sure this fixes both issues.

Raven1207: he/him

09-12-2020 20:51:03 UTC

Fixed and updated

robotabc773: he/him

09-12-2020 21:07:45 UTC

Not quite, it still says “the pilot” which no longer makes sense because of the updated first sentence, and it says to add to their shell’s stats, which I think is unnecessary, and maybe could cause problems, as Power, Attack, and Defense are stats tracked for each Pilot, and they just take default values from their Shells.

robotabc773: he/him

10-12-2020 05:23:38 UTC

against because it still says “added to your Shell’s stats” and that absolutely can be read as changing the default.

Raven1207: he/him

10-12-2020 12:39:18 UTC

Ugh

Josh: Announcer he/him

10-12-2020 14:06:51 UTC

against

Kevan: he/him

10-12-2020 14:29:33 UTC

against Yes, Pilots have their own stats.

pokes:

11-12-2020 01:39:44 UTC

against

Coderblaze:

11-12-2020 12:24:28 UTC

against