Proposal: Bizzare story generator
self killed failed by card
Adminned at 11 Mar 2018 07:14:13 UTC
Create a rule titled “Royal Concern” with the following content:
Kings can start and have Royal Concerns. Each King takes turns having a Royal Concern (with the first one decided at random by one of them), which is a statement chosen by then for the Pawns to try to explain or give excuses about, played in a Sticky Post. A King with a Royal Concern is Glaring at one randomly chosen Pawn at the start of it, and that Pawn must use a noun from the Terrain of their current location to give further insight to the current Royal Concern, as well as passing the issue to a different Pawn, which the King then Glares. For example:
“So, John Doe. How did my basket go missing?”
“Ah, it was the Dodo, your highness! They stole it from you! But, my companion here Jane Doe can surely give you more details about that.”If the King deems that the excuse given by a Pawn they were Glaring at to be too unconvincing, take too long to give an answer (i.e 48 hours) or simply at their discretion, then they can and shall submit them to Punishment, setting their Sanity to be the average of their current Sanity and zero. Doing this ends the current Royal Concern, and the following King shall start a new Royal Concern.
Gambit with how much bizarreness you add to the story and pass the mess to someone else! Inspired by the “Aye, Dark Overlord!” game.
ElMarko:
While I love “Aye, Dark Overlord” I think this rule would open the door to “king picks a winner” style shenanigans. Maybe this could be better with everyone getting a vote? Not sure.