Tuesday, July 12, 2011

Proposal: Black Stars

Antiquorum, 1-9. Josh

Adminned at 13 Jul 2011 23:19:36 UTC

Add a new rule entitled ‘Forfeits’

Each Gladiator has a number of Black Stars, tracked in the GNDT. New Gladiators start with 0 Black Stars.

If any Gladiator breaks the rules, or a Quorum agrees in a Call For Judgement that he has performed any action which is illegal under the Ruleset which is in force at the time of the action taking place, then they shall receive one Black Star for each rule they have broken.

Recently we’ve been having the problem with people doing illegal actions, and actions having to be reverted. The problem with all of this is that reversion is messy, and wrecks stuff when a reversion makes another’s subsequent action(s) illegal. Now obviously the admins need to revert illegal actions, if, by doing something illegal, gladiators gain some advantage, but my thought is that there is no disincentive for players not to do something illegal, since they just get their moves reverted. Therefore I propose some sort of forfeit for players who do break the rules. The nature and weight of these forfeits can be decided in later rules.

Comments

ais523:

07-12-2011 17:02:06 UTC

You almost certainly want “attempted to perform an illegal action” there. Actually performing illegal actions is impossible, because it’s against the rules, and it’s the rules that determine what is and isn’t possible with respect to gamestate.

Prince Anduril:

07-12-2011 17:04:40 UTC

Okay. I’ll wait to see if anyone else flags anything up and post an amendment proposal.

Bucky:

07-12-2011 17:25:05 UTC

against per ais523

Ely:

07-12-2011 18:07:16 UTC

against idem

scshunt:

07-12-2011 19:33:26 UTC

against

scshunt:

07-12-2011 19:34:06 UTC

Note that I will almost certainly vote against this again in the future as well since it’s nearly impossible to enforce properly.

Kevan:

07-12-2011 20:01:26 UTC

I was thinking of something along the same lines - we seem to be spending more time undoing illegal gamestate than playing Clingboom, here.

The tricky aspect is covering cases where Player A performs an illegal action, and Player B then innocently performs their own apparently legal (but related) action which turns out to be based on an illegal gamestate.

against

(Anybody can revert actions, by the way, not just admins.)

Blacky:

07-12-2011 21:35:31 UTC

against

I still think the illegal moves were not done on purpose, but are mainly due to confusion. Let’s get tracking online and let everyone familiarize with rules (which changed quickly the last days I think it will be way better then.

Yoda:

07-12-2011 21:43:37 UTC

against

aguydude:

07-12-2011 22:53:02 UTC

against

Kevan:

07-12-2011 23:07:11 UTC

I don’t think anyone’s saying that any moves were deliberately illegal, just that if there’s no great incentive to make sure your moves are correct. (Apart from the minor one that if you get an important move slightly wrong, you might not get the chance to try it again, if someone else beats you to it.) If it’s just confusion, then a penalty for getting it wrong might encourage players to focus a bit more.

Darknight:

07-13-2011 01:41:56 UTC

against

SingularByte:

07-13-2011 07:10:39 UTC

against

Prince Anduril:

07-13-2011 11:26:39 UTC

Re: Kevan - Yep, that’s exactly the point. I’m not talking about punishing people for illegal moves. My motive is to encourage people to read the rules more carefully, so we don’t have to spend so much time reverting the gamestate.