Tuesday, March 23, 2010

Proposal: Blueprint: Electromagnetic Coil fix

Autoproposalicide. Josh

Adminned at 25 Mar 2010 03:56:15 UTC

In Rule 2.2.3 entitled “Electromagnetic Coil” replace “An Electromagnetic Coil has no effect if it is attached to a Junkyard Workshop, or to an Observatory and Alchemarium.” with

An Invention containing an Electromagnetic Coil may neither be attached to a Junkyard Workshop, nor to an Observatory and Alchemarium.

The current wording does not do anything. Simply “unattaching - scavenging - attaching” and you are fine.



03-23-2010 21:23:22 UTC

against It does have a slight effect (what if you already have 3 unattached inventions? what if the coil’s in the same invention as your fireproof walls and thermometer?), but I agree it could do with fixing. Unfortunately, this would introduce a much bigger bug; this would make building a Raiding Castle impossible, as you couldn’t attach it to your Junkyard Workshop to upgrade it.

Josh: HE/HIM

03-23-2010 21:27:12 UTC

against Although it’s worth noting that the Electromagnetic Coil doesn’t need to be attached to a workshop to have its effect, so the rider is pretty much meaningless in any case.


03-23-2010 21:41:27 UTC

Err, I at least agree to the Raiding Castle point… S/K against

Kevan: HE/HIM

03-23-2010 22:52:15 UTC

Inventions cannot be unattached from Workshops.


03-24-2010 11:22:05 UTC

Oh, right. I have not noticed tha point…


03-24-2010 23:55:46 UTC



03-24-2010 23:55:56 UTC