Proposal: Blueprint: Tictocs
Timed out and failed, 5-1 with 1 unresolved DEF. Josh
Adminned at 10 Mar 2010 03:06:57 UTC
Add a new subrule to rule 2.2, entitled Scavenger Unit:
Cost: 5 Cogs, 1 Gem Power Requirement: 0
For each Scavenger Unit a Commoner owns, they may increase their income by 3. This income bonus must be removed if the Invention containing the Scavenger Unit is dismantled.
These things are capable of stripping a city block over night - manhole covers, copper lining from rooves, a small fortune of dropped change. Sadly they have to consume most of it in order to generate enough power to get back home, but having one can still improve a prudent Commoner’s buying power.
ais523: Mastermind
Like the idea, but I sense a scam in the wording (if a way to lose inventions other than dismantling is created, this is the sort of thing that could lead to an infinite loop). Just give it a power requirement of -3, and an effect that an invention containing it has a minimum power requirement of -3 rather than 0, which should prevent most potential shenanigans with this.