Friday, July 15, 2011

Story Post: (Bomb) doo-do-do-do-do do do do do

I grab the first ever StickyBomb.



15-07-2011 22:48:54 UTC

I fob it off to Blacky.


17-07-2011 22:21:52 UTC

IMHO the Sticky Bomb law is broken and the bomb will almost never explode, as it only explodes if: “At each Turn Boundary, if a single Gladiator has been CONTINOUSLY attached to the StickyBomb since the last Turn Boundary, the StickyBomb explodes, causing him to Die.”

Since it was not attached on me on Thursday and nearly the whole Friday I fob it off to SingularByte.


18-07-2011 06:47:06 UTC

And I fob it off to Josh.

Prince Anduril:

18-07-2011 11:25:43 UTC

It’ll get broken if you’re caught out, having used up your APs doing other things.


18-07-2011 12:44:24 UTC

ANduril: No, because it explodes only if you had it for a complete turn. So, if it gets fobbed to you with you not having any AP left, you wait for the next Turn Boundary, refresh, walk towards an innocent looking victim and fob it off to him.

The only thing that this does is giving everyone an incentive to check in to blognomic twice a week.


19-07-2011 06:28:18 UTC

I fob the StickyBomb onto Darknight.

Kevan: HE/HIM

19-07-2011 08:40:14 UTC

This Stickybomb no longer exists, as I pushed Darknight into a Vertical Particle Beam. Josh and Coppro got a frag each for the death.

Kevan: HE/HIM

19-07-2011 17:56:04 UTC

[Blacky] Don’t forget that you can’t pass the bomb back to someone who’s already carried it. Even if you’re incredibly careful with your location and AP, if you’re the last player on the board to get it, it’s going to detonate on you.