Proposal: Bounty Hunters
Reaches quorum 5-0 with one emperor not counting towards quorum -SingularByte
Adminned at 17 Jan 2025 07:29:33 UTC
If the Proposal “Security” was not enacted, the rest of this Proposal has no effect.
Add a new rule named “Bounties (Heists) {M}” with the following text:
Each Participant has a publicly tracked number named Claims that defaults to 0.
A Bounty Notice is a post in the Story Posts - Votable Matter category which broadly requests a single mechanical or ruleset change and contains the text “Bounty Notice:” at the start of the post title. Unlike other Votable Matters, only valid Votes from a Mastermind are counted in a Bounty Notice as described in this rule, and Votes from non-Mastermind Participants are ignored. A Bounty Notice may be Open or Closed, being Open by default and being Closed when set to the ‘Enacted’ or ‘Failed’ status in the post backend. As a Heist Action, a Mastermind may post a Bounty Notice.
If a Mastermind believes that one or more enacted Votable Matters satisfy the demand of an Open Bounty Notice, they may post a comment to that Bounty Notice with a FOR icon and the names of each Participant (other than themselves) who authored at least one of those Votable Matters.
Bounty Payout is an action where a Participant’s Claims is increased by 1.
A Bounty Notice may be set to Enacted by a Mastermind if all of the following are true:
* It has been Open for at least 12 hours
* All Masterminds have posted at least one EVC in that Bounty Notice while it was Open.
* Each Mastermind’s most recent EVC in that Bounty Notice contains a FOR icon and the name of at least one Participant other than themselves.A Bounty Notice may be set to Failed by a Mastermind if any of the following are true:
* Any Mastermind’s most recent EVC in that Bounty Notice contains an AGAINST icon.When a Bounty Notice is Enacted, the Mastermind who Enacted it should apply the Bounty Payout action to each Participant named in each Mastermind’s EVC containing the FOR icon.
In the rule “Teams and Targets”, add the following bullet to the end of the bullet points in that rule:
* For each Participant, add their Claims to their Triumphs, then set their Claims to 0.
It feels like Bounties might be a good fit for this dynasty.
Rewritten per ais’ suggestion, plus making the rule name unique to distinguish it from the Bounties rule on the Building Blocks wiki page.
ais523: Mastermind
I was considering the building block myself, but there are a couple of potential issues that would need solving. One is that the Masterminds could post numerous spam bounties that reward things that their team has already done, or is about to do, in order to get lots of payouts. The other is that we don’t yet have a resource to pay people with (but maybe we should create one!).
I think at the minimum there should be some limit on creating the bounties (Heist Action?) and that both Masterminds should need to agree in order to pay out the reward, rather than just one. That’s different enough from the existing rule that maybe this should be a new dynastic rule, rather than a building block.