Proposal: Bows don’t work that way
Times out and passes 6-1. -Bucky
Adminned at 18 Jul 2010 12:39:03 UTC
In rule “Weapon List”, change the paragraph beginning with “Whenever an @ fights in a ranged encounter while wielding a ranged weapon” so that it reads:
Whenever an @ fights while wielding a dart, or fights in a ranged encounter while wielding a dagger, they decrease the number of that weapon they carry by 1 and add 1 of that weapon to the list in the section of the wiki page entitled “Loot†that corresponds to the Dungeon Level the @ is on. Whenever an @ fights while wielding a weapon with the word “spellbook†in its title, remove it from their inventory and add to it a special item called *reading* Z (Where Z is the name of the ranged weapon so removed.) If such an item is in an @‘s inventory for 48 hours, it may be removed, and the original item added. An item with *reading* in its title may not be added to an @‘s discovery list. Whenever an @ fights while wielding a weapon with the word “wand†in its title, roll a DICE3. On a 1, remove that weapon from their inventory.
Changes:
1. Bows don’t vanish when used
2. Darts are lost when thrown at @s
3. The wording on spellbooks is somewhat cleared up
4. Wands have a 1/3 chance of breaking when used
lilomar: