Proposal: Breaching the vault
Rejected 3-4 with a unresolved def and failed -SingularByte
Adminned at 21 Jan 2025 20:34:46 UTC
In “The Vault {I}”, change
achieve victory, or confer victory upon anyone (if a Mutable rule attempts to do so, it instead does not, and may be repealed by any Participant);
to
achieve victory, or confer victory upon anyone, unless the person achieving victory is a Participant with at least 12 Triumphs;
and change
directly amend or modify the ruleset or non-mutable dynastic gamestate through means other than defining or successfully performing a Heist Action;
to
directly amend or modify the ruleset, or the non-mutable dynastic gamestate of a Participant with less than 8 Triumphs, through means other than defining or successfully performing a Heist Action;
In “Focus {I}”, change
A Heist Action can never be Swift if the previous Heist Action performed by the same Participant was Swift.
to
A Heist Action can never be Swift if the previous Heist Action performed by the same Participant was Swift and that Participant has less than 6 Triumphs.
In “Teams and Targets {I}”, change
For each Participant, add their Claims to their Triumphs, then set their Claims to 0.
to
For each Participant, add their Claims to their Triumphs, then set their Claims to 0. If their Triumphs were less than 10, and their Claims were greater than 1, instead increase that Participant’s Triumphs by 1 rather than by the full number of Claims.
For each Participant who has more than 1 Claim, reduce their Claims to 1. For each Participant who has, over the course of the dynasty, gained more than 1 Triumph via the conversion of Claims into Triumphs, reduce that Participant’s Triumphs by the number of Triumphs they gained that way.
Tying Triumphs to the anti-scam protections – the better you get at heists, the better you get at ignoring the restrictions.
This also adds a new anti-scam protection because it’s very easy to farm large numbers of Claims under the current ruleset, even without making use of Bounty Notices, and if someone does exploit that loophole before it’s closed it’ll turn Triumphs into fool’s gold and kind-of ruin the dynasty. I wouldn’t be surprised if someone else had also figured out the loophole already and was just waiting for a victory condition in order to deploy it.
JonathanDark: he/him
Doesn’t this cause a scaling ramp in achieving victory (assuming Triumphs will lead to a victory condition) where those who have already been successful will be able to be even more successful in the future?
I guess what I’m saying is that if you aren’t keeping up with the leaders, your ability to catch up is severely diminished and could lead to otherwise active players dropping out if the effort to stay competitive is too great.