Proposal: Breaking the Monotony
Reached quorum 7 votes to 0. Enacted by Kevan.
Adminned at 07 May 2018 19:51:26 UTC
Create a new rule named “Events”:
Weekly, On Thursdays, the narrator should randomly determine an event in private, and follow the effects given by the determined event. Possible Events are:
*Gam: Another whaling vessel is nearby, and so the two vessels will meet. The narrator shall make a blog post announcing that another whaling vessel is in the area.
*Uncommon Creature: a creature with a uncommoness of 2DICE10-10 shall be in the area until the next thursday. If the uncommoness of the creature would be negative, no uncommon creature is in the area. The narrator shall not disclose which event was rolled for the week.
*Accident: The narrator shall randomly pick a position that can prevent the accident, between cook, carpenter, blacksmith and none. If the chosen position is not free, no accident occurs. Otherwise, a randomly chosen sailor will have an accident, and the narrator shall make a blog post declaring that the sailor had an accident, and what position would have prevented it. If no sailor has an accident, the narrator shall not disclose which event was rolled for the week.
Storms really should appear on this list, but I couldn’t think of a way to make them exciting.
Accidents currently don’t do anything, and this is intentional. I eventually hope to let the cook, blacksmith, and carpenter aim at people they wish to have accidents!
Gams are the part of the book I remember best, and I hope to attach a good amount of game play to them. Still a stub though!
Madrid:
Its feels a bit premature when it relies on so much stuff that hasn’t been made yet.