Wednesday, January 11, 2023

Proposal: Brick by Brick

Popular, 9-2. Josh

Adminned at 12 Jan 2023 22:15:41 UTC

Enact a new rule, “Buildings”:-

Each Settler has a publicly tracked list of Buildings called a Settlement, which defaults to being empty.

The Buildings that may exist are listed below, with their Cost in brackets and their effect listed after their Cost:

* Farm (2 Wood, 1 Sheep, 1 Wheat) As a Harvest Bonus, gain 1 Sheep or 1 Wheat.
* Quarry (2 Brick, 1 Wood) As a Harvest Bonus, gain 1 Stone.
* Church (2 Stone) Applies to a part of the Harvesting the Crop action.

A Settler may pay the Cost of a Building from their Stockpile, to add an instance of that Building to their Settlement.

Add a bullet point to the end of the “Harvesting the Crop” action (at the top level, not as part of the “optionally” sublist):-

* Apply the Harvest Bonus of any number of Buildings they control, in any order

And replace with “Replace the number for one of their domains with another up to two higher or lower than it” with:-

Replace the number for one of their domains with another up to two higher or lower than it (or with any number, if their Settlement contains a Church)

Comments

SingularByte: he/him

11-01-2023 14:34:31 UTC

for

Trapdoorspyder: he/him

11-01-2023 14:39:12 UTC

for

Benbot: he/him

11-01-2023 15:32:28 UTC

DOES THINSG TO MAKE BRICKS MATTER

Benbot: he/him

11-01-2023 16:40:56 UTC

for

Josh: he/they

11-01-2023 16:41:38 UTC

imperial

JonathanDark: he/him

11-01-2023 17:00:52 UTC

for

Janet: she/her

11-01-2023 20:13:20 UTC

imperial

Raven1207: he/they

12-01-2023 00:54:21 UTC

for

quirck: he/him

12-01-2023 14:35:45 UTC

for

Bucky:

12-01-2023 19:46:59 UTC

against  No fast exponential growth, please.

This doesn’t quite uncork fast exponential growth by itself, but that would kick in as soon as Harvest Bonuses can supply any resource.

Bucky:

12-01-2023 19:48:29 UTC

Also, as a separate objection, harvest bonuses here are calibrated to swamp the domain gain as soon as they apply.

JonathanDark: he/him

12-01-2023 19:51:29 UTC

A resource cap earned per turn could fix the first problem. Your objection seems patchable.

Chiiika: she/her

12-01-2023 20:02:32 UTC

against I don’t want a high Bricks dynasty lest my compy be bricked

Chiiika: she/her

12-01-2023 20:06:32 UTC

tbvh I am willing to play a exponential dynasty like aotenjou in riichi mahjong w/o resource cap - but kek