Thursday, August 30, 2018

Proposal: Bronze Orientation

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 31 Aug 2018 14:36:30 UTC

If the rule “Intellect” exists, reword it to the following (otherwise create a rule called “Intellect” with the following content):-

The Troop of Apes has zero or more Traditions in its Culture. The Culture of the Troop is tracked in the Monolith’s Genetics GNDT column, denoted by the first two letters of the name of each Tradition in it. The Culture may contain more than one copy of the same Tradition.

The names, Complexities and effects of Traditions are as follows, with their Complexity in brackets and their effect after the brackets:-

* Agriculture [Complexity 2] Whenever the Forage action is performed by an Ape, that Ape may gain 1 additional Food.
* Weaponry [Complexity 1] Whenever the Hunt action is performed by an Ape, that Ape may gain 1 additional Food.

An Ape’s Intellect is the number of Intelligence genes that they have. As a Lifetime Action, an Ape whose Intellect equals or exceeds the Complexity of a Tradition may (as a Lifetime Action) pay 2 Food to add that Tradition to the Culture.

To the New Generation Event bullet list in “Apes”, add:-

* For each Tradition in the Culture whose Complexity is higher than the Intellect of every Ape, remove that Tradition from the Culture.

Rewording the Intelligence rule to make the process clearer (sacrificing variable food costs in the process), changing the bonus effects to “may” in case people forget to do them, and having Traditions fall out of the collective memory if we all become too stupid to remember how to do them.

Comments

derrick: he/him

30-08-2018 13:26:18 UTC

for

Axemabaro:

30-08-2018 13:48:21 UTC

for

9spaceking:

30-08-2018 14:59:45 UTC

for

pokes:

30-08-2018 16:16:50 UTC

for

Madrid:

31-08-2018 12:43:52 UTC

imperial