Proposal: Building blocks
Withdrawn. — Quirck
Adminned at 29 Dec 2022 15:04:48 UTC
In the rule Ruleset and Gamestate, change the second paragraph to read:
It comprises five Sections: 1) the “core rules” of BlogNomic, covering the essential elements of gameplay; 2) the rules of the current Dynasty; 3) rules which apply in special cases; 4) persistent mechanics that tend to be frequently re-used; and 5) the appendix, which complements and clarifies the Ruleset.
Add a new section to the ruleset, after Special Case and before Appendix, called Persistent Mechanics. At its top level, give it the following text:
The following are mechanics that are frequently used in BlogNomic. They do not switch on or off, like special case rules; they are considered to always be in effect, but unless they are specifically called out by name or keyword in a dynastic rule, they are not in use in the current dynasty. In the specifics of their application, they have lower prioritisation than any dynastic rule.
Add the following as a new rule to that section, called Inventory and Items:
Each Explorer has an Inventory, which is publicly tracked. Items are game objects that can be held by an Explorer in their Inventory. When an Explorer has an Item in their Inventory, they may be said to be holding it, carrying it, to own it or to possess it.
When an Explorer ceases to own, hold, carry or possess an Item, it is no longer in their Inventory.
Items may have Held Effects, which are persistently in play when the Item is held, or Use Effects, which are triggered when the Item is used as defined by the dynastic rules.
Add the following as a new rule to that section, called Traitor:
Any Explorer who has a role that is defined as being a Traitor is under no obligation to honor any informal promises they have made with other Explorers, nor to tell the truth to them, and is encouraged to lie to and betray other Explorers in order to achieve any possible advantage. An Explorer is under no obligation to honor any informal promises they made while they were a Traitor, regardless of whether they still have that role, but if they break such a promise while not in a Traitor role they should disclose that they were a Traitor when they made it.
Change the third paragraph of the rule Possession to read “When an Explorer is Possessed by Katastrophe then they are a Traitor.”
A first initial pass at this, which I expect to fail but wanted to kick around a little.
There are certain mechanics - inventories, maps, NPCs, traitors - that we keep coming back to, and sometimes we get the wording right and sometimes we don’t. I think it might be worth a little ruleset real estate to establish some best-practice wording for common mechanics that can be simply invoked when needed.
JonathanDark: he/him
Two things, both regarding Inventory and Items:
“Each Explorer has an Inventory, which is publicly tracked”: should “publicly tracked” be canonized like this? Admittedly, this is probably how the majority of the dynasties with inventories have played out, but I’d hate to exclude the possibility of private inventories, or even a mix of public and private depending on Item.
“possess and Item”: Small nit, should be “possess an Item”