Proposal: Buildings
Times out and passes 6-1 -Larrytheturtle
Adminned at 11 May 2013 21:02:00 UTC
Enact a new rule entitled “Buildings”:
Any Noble can build at most one Building within each Title that they hold. A Noble’s Influence for a type of Building is B+2E+3D, where B, E, and D are the number of Buildings of that type that they have built within Baronies, Earldoms, and Dukedoms, respectively.
Enact a new subrule of “Buildings” entitled “Training Grounds”:
The Training Grounds is a type of Building that can be built by spending 1 Occupied Parcel and 1 Wealth. A Noble with a Training Ground Influence of at least 1 may, once per Advancement of Time, spend 1 Parcel to gain 1 Knight. A Noble with a Training Ground Influence of at least 4 may, once per Advancement of Time, spend 1 Knight and 1 Wealth to gain 2 Knights.
Enact a new subrule of “Buildings” entitled “City”:
The City is a type of Building that can be built by spending 1 Occupied Parcel and 3 Wealth. A Title within which a City has been built gives 3 Wealth (instead of 2) when Time Advances.
Nice system for developing land, converting stats, and a whole lot of other possibilities.
kikar:
I actually really like this idea. I’m just having a few issues with the formulation. My biggest problem is influence. While I like that buildings can become more powerful, because of the limitation of only being able to build one building per title, I think there should be a different factor other than # of a type of building that controls influence. This could be dignity, winning/hosting tournament (to connect with my own mechanic), total favor, or simply just spending more wealth to make building more powerful.