Tuesday, June 28, 2016

Proposal: burn it with fire

Times out (and has quorum) and passes 5-0-1 -Larrytheturtle

Adminned at 30 Jun 2016 20:55:40 UTC

Repeal the rule “Random Encounters”

We already have a mechanic encouraging people to submit proposals (Weekly Bonuses). This rule, even with the proposed fixed version, encourages people to submit meaningless stuff while discouraging them taking a risk on something that people might dislike.

Comments

Larrytheturtle:

28-06-2016 21:00:34 UTC

for I disagree with proposal rewards or punishments at all. Largely due to the fact I don’t propose and that it punishes me for that despite the fact I am still participating in the dynasty.  I am often busy with my work schedule and while I usually have time to look at the game and take a few actions every day, I often don’t have the time to draft up a well worded proposal.

RaichuKFM: she/her

28-06-2016 21:04:11 UTC

for  arrow

I’ll admit, I’ve been Proposing more this Dynasty than normal, which isn’t exactly saying much, but I think that’s due to there being more things in need of patches that aren’t all that hard to patch, with the random rules, than the rewards.

I’ve also been on an adminning tear, but that’s unrelated.

GenericPerson:

28-06-2016 21:59:47 UTC

for I’ve made a fair few proposals, but I sort of feel the rule encourages trivial changes that get the reaction of “who wouldn’t agree with this?”, and discourages new and interesting things that could improve the game.

My unmarking proposal could well have been split into two and they probably would have passed seperately, though obviously that’d use my proposal slots.

Clucky: he/him

28-06-2016 22:28:43 UTC

Your unmarking proposal was also completely redundant given we have the “If a rule has been Provisional for the last week, any Scribe may Unmark it.” line.

RaichuKFM: she/her

28-06-2016 22:34:09 UTC

There have been a few Proposals this dynasty transparently just for the rewards, though, surprisingly, not all that many.

Like Larry’s Self-Care Proposal, or my subsequent Proposal trying to see if people would vote FOR a Proposal that hurts them, if doing so enabled a later contingent Proposal that helps them. Amusingly, the only real response it got was that it was too ‘harsh of a punishment’ for the turtle.

Bucky:

28-06-2016 23:22:25 UTC

for

@GenericPerson: I wrote both of our current rewards rules.  The Encounters rule was designed to drive activity in a teamwork-themed dynasty.  The current dynasty has Apocrypha in that role, and isn’t teamwork themed.

The weekly Paper reward, on the other hand, is a gentle nudge to keep everyone involved, given that Apocrypha cause a lot of minor problems for them to clean up.

Brendan: he/him

29-06-2016 17:29:03 UTC

imperial This is going to pass anyway, but I’m still not sure why people think Gold is a reward mechanic—it’s not used as currency or as a means of victory anywhere. Just because it sounds pretty? It’s a number that varies depending on the popularity of your proposals, that’s all. There are many different mechanics that can be driven with numbers, and not all of them are “higher is better.”

RaichuKFM: she/her

29-06-2016 17:42:42 UTC

I don’t know what system we can use for a “Your Proposals are popular” number that isn’t going to come down heavily to “higher is better”, that’s still a thing, exactly?

It makes adminning Proposals more of a mess, for no real present reason, and it offends some of our gentle Nomickian dispositions on principle, apparently.

Clucky: he/him

30-06-2016 03:17:55 UTC

I feel like if there are meaningful mechanics beyond “higher is better” to gold, the rule would be event worse as it would lead to people strategically voting on proposals to effect gold count. Maybe even propose stuff they know will fail to lower your gold…