Wednesday, July 03, 2019

Proposal: Call of the Wild

popular 6 to 0. Enacted by derrick.

Adminned at 05 Jul 2019 21:34:01 UTC

Add a new dynastic rule called “The Druid”:

There exists an entity called The Druid, tracked in the GNDT. The Druid counts as a Wizard for the purposes of dynastic rules, except that:

* The King generally controls (ie. performs actions on behalf of) The Druid.
* The Druid cannot achieve victory, has infinite food, has zero favour, and cannot have court allies.
* The Druid’s Underling type is always Wild.
* The Druid’s creatures gain +1 Strength in Forest Battlefields.
* The Druid cannot participate in campaigns.
* If The Druid’s stable is not full, as a weekly communal action any Wizard may breed a creature on The Druid’s behalf.
* If The Druid announces a duel with a list of one valid opponent, that opponent is deemed to automatically accept the challenge (but has 72 hours to submit a plan). If The Druid wins a duel, The King must as an atomic action remove a creature from The Druid’s stable, remove another creature from any Wizard’s stable, and add that creature to The Druid’s stable (this is an atomic action). If The Druid loses a duel, their opponent may add a free quality to one of their creatures, in addition to the normal rewards.

The Druid’s raison d’etre is to restore harmony to nature by battling unnatural forces. For the purposes of the rules, this means that the King should as frequently as possible cause The Druid to announce Duels with a list of any one valid opponent. The King should also cause The Druid to accept challenges of Wizards they deem to be particularly unnatural. The King should consider The Druid’s flavour whenever performing actions on behalf of The Druid.

 

Adding a bit of a wild card to the present set of mechanics.

The Druid is an NPC that tries to restore harmony to nature, whatever The King thinks that means. Basically, they duel people. Also, they can liberate your creatures to the wild.

This is my first complex proposal in like nine years so hopefully it’s not completely broken.

Comments

redtara: they/them

03-07-2019 23:59:31 UTC

imperial, because this requires a fair amount of work on behalf of le roi.

card:

04-07-2019 02:17:32 UTC

imperial

TyGuy6:

04-07-2019 04:40:10 UTC

Not bad for such a long rule. Least fav part is making an atomic action communal. Not a deal breaker, and it’s pretty much an instant action anyway. Good flavour in any case. Doesn’t actually require any positive action from His Majesty, that I see, but gives him a bigger role if/when he chooses.
imperial

Kevan: City he/him

04-07-2019 08:45:25 UTC

imperial

Farsight:

04-07-2019 11:53:23 UTC

Is it worth adding a clause to ensure that no individual Wizard gets targeted too much?

Also, according to this rule as written, if the Druid wins, The King must remove a creature from ANY Wizard’s stable, not the Wizard who he was duelling. Was this on purpose?

Otherwise, I like the flavour!

derrick: he/him

04-07-2019 19:21:35 UTC

for
His majesty approves.

redtara: they/them

04-07-2019 23:03:55 UTC

@farsight: Oops, no, that wasn’t on purpose, but minor enough as long as the king doesn’t go rogue!

Kaia:

05-07-2019 17:06:30 UTC

for