Proposal: Can’t Take the Heat
Withdrawn. Failed by JonathanDark.
Adminned at 21 Jan 2025 04:12:22 UTC
In the rule “Heists {I}” add a subrule named “Heat {M}” with the following text:
Each Participant has a publicly tracked Heat, which may contain zero or more alphabetical characters, defaulting to zero characters.
As a Heist Action, a Participant can remove two or three alphabetical characters from a word in a Mutable rule and add those characters to their Heat, provided that all of the following are true after the removal:
* The word that was modified is still a word in the English language $$.
* The word that was modified is at least two letters in length.As a Heist Action, a Participant can remove one or more of the alphabetical characters from their Heat and add those characters in any order to an existing word in a Mutable rule provided that all of the following are true after the addition:
* The word that was modified is still a word in the English language $$.
In the rule “Heat {M}” add a subrule named “Too Hot {I}” with the following text:
A Participant who has one or more characters in their Heat cannot have their Triumphs increased by any dynastic actions.
Heat becomes a “holding ground”, but you risk holding the characters too long and missing out on gaining Triumphs.
ais523: Mastermind
I’d like a dollar or two in the “still a word” restrictions (they don’t need to be strongly protected, but the action is very powerful without them, so it should cost a little extra to open that particular floodgate). The ability to remove lots of letters at once is also somewhat powerful, and maybe should be limited to two or three letters at a time (but no dollars needed there – “two or more” could just be “two or three”).
There also seems to be a missing end-blockquote tag that’s causing this proposal to render incorrectly.
More generally, I’m wondering about how the precedence works here: we have precedence rules “can’t beat can” but “immutable beats mutable”, so when an immutable rule says the Triumphs can increase and a mutable rule says they can’t, which wins?
In general, though, I’m fine with this – the dynasty could do with the set of rule-editing powers becoming more powerful over time and this looks like a good basic idea for implementing that.