Monday, March 23, 2020

Proposal: C’est une conversation

Timed out 2 votes to 4 with one unresolved DEF. Failed by Kevan.

Adminned at 25 Mar 2020 18:22:51 UTC

If the proposal Centralised Power has been enacted, revert the changes made to the Ruleset by its enactment.

After the rule “Locations,” create a rule called “Socialiser,” which reads:

As a daily action, a Nobleman may make an Invitation by creating a story post to the blog with a title of “Invitation to X” (where X is another Nobleman, hereafter called the Invited Nobleman) and a body containing the Location the Inviting Nobleman (the Nobleman making the post) is located in. The Invited Nobleman may accept or decline the Invitation by making a comment on the post to such an effect. If the Invited Nobleman declines the Invitation, that Nobleman loses Prestige equal to the Weighted Power Factor (rounding up) and nothing else happens. If the Invited Nobleman accepts the Invitation, then both the Invited Nobleman and the Inviting Nobleman are said to be Socialising at the Location listed in the Invitation. If more than 24 hours have elapsed since the Invitation was made and the Invited Nobleman has neither accepted nor declined, then any Nobleman (or Louis XIV) may reduce the Invited Nobleman’s Prestige and Power by the Weighted Power Factor (rounding up) and the Invited Nobleman may no longer accept or decline the Invitation.

If a Nobleman is Socialising, that Nobleman is too busy being posh and proper to do other activities; this means that a Socialising Nobleman may not take other Dynastic actions until they are no longer Socializing, and any Bid Messages they have made on open Auctions are considered to be as if they made a bid of zero. A list of which Noblemen are Socialising is to be kept on the Noblemen page of the wiki.

A Nobleman can be Socialising for 24 hours, after which they are no longer Socialising. When a Nobleman has finished Socialising, they gain an effect based upon the Location at which they were Socialising:

* If they were Socialising at the Garden, they may change the Subtype of a random Physical Inspiration at a Location of their choice
* If they were Socialising at the Chapel, and if they have more than 1 Prestige, they may lose 2 Prestige and gain 2 Power
* If they were Socialising at the Canals, they may perform the action described in the rule “Theft and Vagrancy” once without spending Prestige
* If they were Socialising at the Battle Gallery, they may gain 1 Prestige
* If they were Socialising at the Marble Hall, they may create an Item as if they had a Moment of Clarity at a location of their choice (they need not be at the Location to create an Item there)

 

Trying to make Locations more interesting. Doesn’t solve the slow nature of the game currently, but it might make it more bearable.

Comments

Josh: GAIA HE/HIM

03-23-2020 16:43:43 UTC

All of the changes made by Centralised Power are ‘changes to the a Ruleset’; would it be better to be more specific?

Josh: GAIA HE/HIM

03-23-2020 16:44:54 UTC

Or is the intention to just revert that proposal all together?

naught:

03-23-2020 16:46:34 UTC

Just revert the proposal altogether; this proposal doesn’t work if it enacts.

Josh: GAIA HE/HIM

03-23-2020 23:06:08 UTC

I’m holding off on this as I don’t want to steer voting too much. The location / item spawning mechanic doesn’t seem to me to have been something that took off but if the players think that this would make it more interesting then I’m happy to defer.

Kevan: HE/HIM

03-24-2020 15:24:13 UTC

Seems fine (the timing is maybe a bit off at the end, when “may change the Subtype of a random Physical Inspiration” can happen while that player is asleep), but against purely because I’m in favour of Centralised Power enacting.

Brendan: HE/HIM

03-24-2020 19:15:05 UTC

for Nice flavor, anyway.

Jumble:

03-24-2020 20:50:18 UTC

imperial

Tantusar: HE/THEY

03-24-2020 23:38:40 UTC

against this feels like it slows things down even further

pencilgame: HE/HIM

03-24-2020 23:51:01 UTC

against

I am against all further introductions of complexity into the rules surrounding items.

A vote for simplifying items is a vote for achievable victory for all players.

JimothyFromTLTT:

03-25-2020 00:49:33 UTC

against