Failed by CfJ “Compromise mark 4: Again”
unfailed by coppro - the enactment was illegal
CfJ is illegal because it does not “describe the issue” per Rule 1.7. -Ornithopter
Adminned at 22 Oct 2011 14:22:57 UTC
Fail this CfJ.
Failed by CfJ “Compromise mark 4: Again”
unfailed by coppro - the enactment was illegal
CfJ is illegal because it does not “describe the issue” per Rule 1.7. -Ornithopter
Adminned at 22 Oct 2011 14:22:57 UTC
Fail this CfJ.
This has no effect if it passes because then it would never pass.
I’ve unadminned this one because it does have an effect on the present game state: namely, it would fail a currently-pending CFJ.
I mean, I’ll not touch it again, but it literally doesn’t matter if it’s opened or closed.
It both does and does not have an effect on gamestate; it’s a paradox.
Blognomic has no provisions for paradoxes.
Failing a CfJ after it enacts does work but does not, in the general case, do anything.
It would only fail after it’s passed, so I don’t see why it’s a paradox. Surely it can be adminned twice: once for its passage, and once for its enactment. It ultimately leads to the failure of this CfJ in either case.
scshunt: