Friday, November 23, 2007

Proposal: Change to Special Attributes

Reached Quorum 10-0 Enacted by Chivalrybean

Adminned at 25 Nov 2007 09:05:43 UTC

Revise rule “Special Attributes” so that it reads (italicized text is to be inserted):
Special Attributes

An Einherjar may have up to three special attributes. A special attribute is some text that adjusts the statistics of any specifically named Einherjar, or any Einherjar with a specific statistic value, or any other Gamestate conditions, if certain conditions are met. Unless otherwise allowed by the Ruleset, a special attribute can only be added when an Einherjar is first made a candidate. The special attributes shall be listed in the proper Einherjar’s section on the Einherjar wiki page.

Comments

aaronwinborn:

23-11-2007 22:57:40 UTC

for

Hix:

24-11-2007 00:33:05 UTC

for But realize that everyone will have to be watchful for loopholes.

I assume from the parenthetical comment in the proposal, that the italicized text is to be inserted as non-italicized text.

Rodlen:

24-11-2007 00:53:24 UTC

for

Chivalrybean:

24-11-2007 01:11:02 UTC

imperial

Yeah, loopholes.

Actually…

against

What if special powers effected only statistics, and tinker gadgets did other gamestate conditions?

Bahro:

24-11-2007 01:31:44 UTC

for I think more complicated special powers would be good.

Amnistar: he/him

24-11-2007 01:58:53 UTC

for I like the special attributes more :)

Yoda:

24-11-2007 06:02:53 UTC

for

Shadowclaw:

24-11-2007 11:38:31 UTC

for

Darknight: he/him

24-11-2007 21:28:45 UTC

for

Chivalrybean:

25-11-2007 17:04:32 UTC

for COV