Proposal: class system
Timed out / quorum 4 votes to 0. Enacted by Kevan.
Adminned at 15 Dec 2019 13:28:43 UTC
In the rule “Life” move all of the text after and including “A Person can perform an Activity” into a sub rule titled Activities
Append to “Activities” the following text
Each Type has an activity that can only be taken if the Person has that Type, called defining actions.
The list of defining actions paired with their Type is as follows:
*Reformer: Organize [0]: Gain 2 Happiness.
*Helper: Heal [0]: Gain 3 Happiness. Choose another Person, other than the Bookman, you have not chosen last time you used this ability, they gain 2 Happiness.
*Achiever: Delegate [3]: Gain happiness equal to half your Acumen.
*Individualist: Meditate [0]: Gain happiness equal to your stamina.
*Investigator: Scour [0]: Gain happiness equal to your criminality.
*Loyalist: Campaign [0]: Gain happiness equal to your influence.
*Enthusiast: Excite [0]: Gain happiness equal to your happiness. Set all of your non-happiness Factors to 0.
*Challenger: Confront [0]: Set a Person’s happiness to one less than your own. Can only be used if you have 7 stamina.
Peacemaker: Make Peace [0]: Gain happiness equal to your wisdom.
Kevan: Concierge he/him
Remember that Health and Wealth is proposing to rename the “Business-skill” and “Crime-skill” stats.