Proposal: Cleaning Timeframes
S-K.—Chronos
Adminned at 13 Apr 2007 10:44:59 UTC
If the proposal “Traits, first go” passes, the text in blue does nothing.
If the proposal “Traits, first go” fails, the text in green does nothing.
In rule 2.2.1 replace
A lifeform may often Evolute.
With
There exists a gameplay action called “Evolute”.
In rule 2.7 replace
Often, instead of Evoluting, a
with
There exists a gameplay action called “Forage”. A
In rule 2.8 replace
Often, instead of Evoluting, a Lifeform may Hunt. The Hunt
with
There exists a gameplay action called “Hunt”. Hunting
Add the following to the start of rule 2.7
There exists a gameplay action called “Forage”.
Add the following to the start of rule 2.8
There exists a gameplay action called “Hunt”.
In the rule “Creature Traits” replace
A Lifeform may, in the place of Evoluting,
With
There exists an gameplay action called “Upgrade”. An upgrading lifeform may
Add a rule called “Gameplay Actions”
A lifeform may often make a gameplay action. A gameplay action is defined as one of the following:
*Evolute, as described in rule 2.2.1
*Forage, as described in rule 2.7
*Hunt, as described in rule 2.8*Upgrade, as described in rule X
Replace the X in the above rule with whatever rule number “Creature Traits” has.
EE doesn’t autoclose tags? That sounds very dangerous…
Elias IX:
Heh. I did green/blue tags once.