Friday, November 04, 2011

Proposal: Closed Economy

Times out 7-3-2 and is enacted. -coppro

Adminned at 06 Nov 2011 12:11:06 UTC

REPRESENTING: southpointingchariot, Amnistar, Bucky, ais523

In today’s Economy, it is increasingly important that the Government maintains a tight control of the money supply.

Therefore, add to the rule “The Government” the following text:

Whenever a player spends or otherwise loses an amount of SP which is not transferred to another player or the Government, the Government’s SPs shall be immediately increased by that same amount.

Whenever a player gains an amount of SP which is not transferred from another player or the Government, the Government SPs shall be immediately decreased by that same amount.

 

Closed numbers make for better competition

Comments

ais523:

04-11-2011 19:10:13 UTC

imperial I still dislike this mechanic, because I think it adds a lot of bookkeeping for no real benefit. We’re going to get a glut of recalculations when we look back at the GNDT logs and find people forgetting to adjust the Government’s SP count.

flurie:

04-11-2011 19:31:42 UTC

for

I agree that it’s additional bookkeeping, but I like the idea that we’d have a closed system with a leak (Austerity Measures). It gives a sense of a sinking island, which is kind of fun.

Spitemaster:

04-11-2011 20:27:20 UTC

imperial I’m with ais523 on this one.

scshunt:

04-11-2011 20:40:30 UTC

against

southpointingchariot:

04-11-2011 21:11:19 UTC

for

omd:

04-11-2011 21:25:01 UTC

against

Amnistar: he/him

04-11-2011 21:44:20 UTC

for

arthexis: he/him

05-11-2011 03:29:04 UTC

for

SingularByte: he/him

05-11-2011 10:41:50 UTC

for

Prince Anduril:

05-11-2011 12:54:26 UTC

against

Pavitra:

05-11-2011 18:34:16 UTC

for because more than one admin has voted FOR, so presumably they’re prepared to deal with the paperwork.