Withdrawn. Failed by JonathanDark.
Adminned at 25 Jan 2025 19:51:54 UTC
If the proposal denoted as “We’re bringing Traitors back” fails, this proposal does nothing.
Otherwise, change rule “Teams and Targets” back to the status of Immutable.
Withdrawn. Failed by JonathanDark.
Adminned at 25 Jan 2025 19:51:54 UTC
If the proposal denoted as “We’re bringing Traitors back” fails, this proposal does nothing.
Otherwise, change rule “Teams and Targets” back to the status of Immutable.
I just thought it would be something to prevent players making the rule more messy.
Unless there’s something people want to add more to Teams to make it more interesting
What I mean is what’s the point of making it mutable in the first place?
All that making it mutable will do will be to give admins a window to do heist actions on it before rendering it immutable again when you could just leave it immutable the whole time instead.
But if it was immutable, then I wouldn’t be able to add the traitors rule
Mutability refers to how vulnerable a rule is to heist actions. Proposals can just modify immutable rules directly.
You would - Immutable just means that it can’t be the target of heist actions, you can still modify those rules by proposal in the usual way.
Just to clarify, “The only ways to change the ruletext of an Immutable rule are via the legal enactment of a proposal or CFJ, and via the Dynastic Reset action.”, so changing one directly via proposal is fine.
SingularByte: he/him
Is there any particular need to make the rule mutable first then swap it back? Mutability is more to do with heist actions having the ability to modify it, but proposals have the right to just modify it without any special steps.