Friday, January 24, 2025

Proposal: Closing the Necronomicon

Withdrawn. Failed by JonathanDark.

Adminned at 25 Jan 2025 19:51:54 UTC

If the proposal denoted as “We’re bringing Traitors back” fails, this proposal does nothing.

Otherwise, change rule “Teams and Targets” back to the status of Immutable.

Comments

SingularByte: he/him

24-01-2025 20:38:48 UTC

Is there any particular need to make the rule mutable first then swap it back? Mutability is more to do with heist actions having the ability to modify it, but proposals have the right to just modify it without any special steps.

Raven1207: he/they

24-01-2025 20:47:49 UTC

I just thought it would be something to prevent players making the rule more messy.

Raven1207: he/they

24-01-2025 20:50:24 UTC

Unless there’s something people want to add more to Teams to make it more interesting

SingularByte: he/him

24-01-2025 20:50:51 UTC

What I mean is what’s the point of making it mutable in the first place?

All that making it mutable will do will be to give admins a window to do heist actions on it before rendering it immutable again when you could just leave it immutable the whole time instead.

Raven1207: he/they

24-01-2025 20:56:44 UTC

But if it was immutable, then I wouldn’t be able to add the traitors rule

SingularByte: he/him

24-01-2025 20:57:52 UTC

Mutability refers to how vulnerable a rule is to heist actions. Proposals can just modify immutable rules directly.

Josh: Mastermind he/they

24-01-2025 20:58:06 UTC

You would - Immutable just means that it can’t be the target of heist actions, you can still modify those rules by proposal in the usual way.

Raven1207: he/they

24-01-2025 20:59:34 UTC

oh

Raven1207: he/they

24-01-2025 21:01:01 UTC

in that case, withdrawn against

ais523: Mastermind

24-01-2025 23:54:30 UTC

Just to clarify, “The only ways to change the ruletext of an Immutable rule are via the legal enactment of a proposal or CFJ, and via the Dynastic Reset action.”, so changing one directly via proposal is fine.