Wednesday, November 06, 2024

Proposal: Codoff

Timed out 2 votes to 2. Failed by Kevan.

Adminned at 08 Nov 2024 19:06:52 UTC

Remove “Some Codons may be assigned to one or more Rooms, Organisms, and/or Genetic Engineers. There is a publicly tracked table that lists all such assignments.” from the rule “Codons”.

Remove ” and assign that Organism a (not necessarily unique) random Codon” from the table entry for ACT.

Remove “If an Organism’s Stage is at least 3, a dynastic action may not increase that Organism’s Stage unless that Organism’s Codon can be found in the Genome at the time the dynastic action is performed.” from the rule “Evolution”.

Putting the Codon assignations up for a repeal vote, we’re still not using them and it doesn’t seem like we need to.

Comments

JonathanDark: he/him

06-11-2024 20:00:47 UTC

You missed one thing. In the “Evolution” rule it says:

If an Organism’s Stage is at least 3, a dynastic action may not increase that Organism’s Stage unless that Organism’s Codon can be found in the Genome at the time the dynastic action is performed.

which hinges on the assigned Codon for an Organism. I’m fine with removing Codon assignments, but we should change the above text at the same time to either make something else limit an Organism’s Stage, or just remove that limitation.

Kevan: he/him

06-11-2024 20:10:25 UTC

Ah, I’d missed that we were actually doing something interesting with it. Will just add that removal and leave it for a vote, then.

JonathanDark: he/him

07-11-2024 03:00:39 UTC

for

Lukas:

07-11-2024 14:24:20 UTC

against While I get the appeal of removing clutter from the rules and gamestate, I still like the idea of assigned Codons.

Darknight: he/him

08-11-2024 11:42:23 UTC

imperial