Proposal: Cold Dust
Timed out 5 votes to 3. Enacted by Kevan.
Adminned at 16 Aug 2021 09:41:29 UTC
If “Work to Rule” failed, this proposal has no further effect.
In “Energy Cycles”, replace “or if at least 85% of Workers have a hot machine, it has been at least 36 hours since the last Cycle action was performed, and it has been at least 12 hours since the last time a machine was activated” with:-
or if all Workers without Dustsheets have at least one Hot Machine
Add a step after the second in the Energy Cycle list:-
# For each Worker with no Hot Machines, replace a Clink in their Line (if they have one) with a Dustsheet
Add a Machine to the list:-
Dustsheet
* Cost: None when activated; one Box when being added to a Line
* Effect: Replace this Machine with a Cold Clink
In “Machines”, replace “an ordered list that defaults to one Clink machine” with “an ordered list that defaults to one Dustsheet machine”.
A different take on ending the round early: instead of going ahead at 85%, we wait for everyone - and if we end up timing out, the players we were still waiting on aren’t counted as part of “everyone” next time. But they can step back in at any time.
Clucky: he/him
this has a big flaw where taking your turn takes a little while. If you go late, even if its not because you intentionally waited just because you didn’t have time to take your turn for a little while, someone could start a cycle while you’re still making your moves.
I think we’d need some kind of “complete” flag that you can set to true yourself, or gets set to true when all your machines are hot and base it off that.
I also think there are some timing issues here. Getting to control when the cycle happens is potentially a big enough advantage people might be incentivized to wait for someone else to go first. Whereas if you keep it on a fixed schedule, eventually you have to go and the timezone advantage gets counterbalanced by the 36/60 hour thing.