Collector Space
A narrative point that’s niggling at me, and probably worth pinning down: what exactly is a “Collection”, if items can be stashed there for free and returned at the expense of Reality Damage? Do Collectors have secret high-security vaults that items are being couriered to and returned from, or some kind of personal storage container or vehicle that travels with them? Or a combination of these, or something else? Why does taking an Artefact back out of a Collection affect Reality?
The rules we’ve got don’t describe Collections directly, and risk becoming contradictory (if they aren’t already) if players differ in their ideas about what a Collection actually is. (eg. Would a proposal allowing a player to move to a Collection be plausible or nonsensical?)
Lulu: she/her
My headcanon for Collections are that they’re pocket dimensions, kind of like a bag that’s bigger on the inside. The portal to the dimension (the bag’s hole) isn’t entirely stable though. You can get around this by just dropping the item in, but taking something out requires you stick your hand in it, thus taking reality damage.