Saturday, February 28, 2009

Proposal: Combat Adjustment

Timed out, 7 votes to 1. Enacted by Kevan.

Adminned at 03 Mar 2009 02:35:46 UTC

In the rule 2.1.1 Combat, change the text:

If the Soldier’s Target is not dead after the Soldier has fired at it, the Soldier must roll DICEX, where X is the Damage score of the Target, and subtract the roll result from their Health. This Soldier has finished attacking the enemy.

to read:

If the Soldier’s Target is not dead after the Soldier has fired at it, the Soldier must roll DICEX, where X is the Damage score of the Target, and subtract the roll result from the Soldier’s Health. This Soldier has finished attacking the enemy.

To the end of rule 2.1.1 Combat add the text:

An enemy that is fired at during combat is known as the Target.

Just fixing a few bugs that were pointed out in the new combat rules. Long live the General!

Comments

Qwazukee:

28-02-2009 22:45:00 UTC

This is not 88 minutes old, I just submitted it. I don’t know why it says that.

Still a good proposal, though.

for  arrow

Wakukee:

28-02-2009 23:04:30 UTC

imperial  arrow

dogfish:

28-02-2009 23:43:35 UTC

for though it took me way longer than it should have to actually see the difference between the current rule and the suggested one, way too long. arrow  arrow  arrow

Darknight: he/him

01-03-2009 01:35:18 UTC

for got to love one word changes eh dogfish? lol

Kevan: he/him

01-03-2009 12:42:35 UTC

for

Devenger:

01-03-2009 13:29:17 UTC

for

ais523:

01-03-2009 18:11:20 UTC

for

Klisz:

01-03-2009 20:46:19 UTC

for  Explicit :NOARROW: though, since the only flavor text isn’t suited to this dynasty at all.

Qwazukee:

02-03-2009 03:43:57 UTC

Aww, you don’t have to have an explicit NOARROW. An implicit one would have done.