Proposal: Commodities, part I
Timed OUt and Fails, 1-2
—Clucky
Adminned at 30 Jun 2007 12:34:45 UTC
Another try, ditching the Land idea
Rename rule Money to Credit
Delete the first, third and fourth paragraphs of rule Credit.
In rule Production, change:
A Product is a numerical status column in the GNDT. There is a Product for every subrule of this Rule, named after that subrule and tracked in the GNDT.
to
There are three types of Products, as stated in their respective sub-rules:
*Means of Production
*Cash
*CommoditiesThere is a Product for every subrule of this Rule, named after that subrule and tracked elsewhere. Means of Production or Cash quantities are numerical status columns in the GNDT. Commodities quantities are numerical values tracked in the [[Inventory]] Page.
In the same rule, change
Each Corporation begins with one Office, one Factory and ten Souls
to
Each Corporation begins with one Office, one Factory, ten Souls, $50M in cash and no Commodities.
Rewrite sub-rule Souls so it reads:
The other Means of Production require Souls. Souls take time but not money. The production rights for Souls are in the public domain. No Corporation may have fewer Souls than they have other Means of Production combined. When Time is Advanced, if a Corporation has fewer Souls than other Means of Production combined, their Production is 0 and they produces nothing.
Add “*Type: Means of Production†before the first paragraph of sub-rules Offices, Factories and Souls. Add “*Type: Cash†before the first paragraph of sub-rule Cash.
Add to sub-rule Cash:
A Corporation may give another Corporation any positive amount of Cash less than the amount they have minus its credit limit.
Immediately after Time is Advanced, by the Government or anyone else, any Corporation with a negative amount of Cash has their Cash multiplied by 1.1 and rounded to the nearest $1M.
alethiophile: