Tuesday, November 28, 2023

Proposal: Common Ground

Times out 6-2 and is enacted -SingularByte

Adminned at 01 Dec 2023 08:07:43 UTC

Add a new dynastic rule called “Estates”

An Estate consists of a Palatine, which is a (possibly idle) Heir or The Old King, the name of which is publicly tracked; a publicly tracked Name, which is a string and is always flavor text and cannot be the same as another Estate; and a publicly tracked positive integer reputation

If a Heir is not the Palatine of any given Estate, that Heir may create a new estate by choosing a name for it (which is not the name of any current estate), setting themselves to be the Palatine, and setting the reputation to be 3 + DICE7.

Add a new entry called “Reputable Estate” to the list of claims. Give it a Strength of 30 and Conditions of “Be the Palatine of an Estate that has the highest reputation among all Heirs”

Comments

Clucky: he/him

28-11-2023 23:45:09 UTC

note that this intentionally separates Estates from Heirs, as that keeps the door open for ownership of an Estate to change and potentially even let someone own multiple estates (though we’ll need to button up estate creation if that happens to prevent possibly letting someone spam creation)

4st:

29-11-2023 06:07:24 UTC

for at some point I should read the rules after all these changes

SingularByte: he/him

29-11-2023 06:36:41 UTC

As written, you could argue this permits someone to spam creations.

Let’s say The Old King owns The Old Castle, and nobody else owns anything else. I create the Vinyard and become its Palatine.
Then, I can check if I’m not the Palatine of any given Estate, and that’s true, I’m not the Palatine of the Old Castle. This permits me to create another estate.
Then, again, I’m not the Palatine of the Old Castle, and I make another.

against  Normally I’m in favour of fixing forward, but we’d have to cfj away all the extra estates that would be created in the meantime.

JonathanDark: he/him

29-11-2023 06:50:27 UTC

against Per SingularByte’s comment

Kevan: City he/him

29-11-2023 08:44:29 UTC

for Nobody’s likely to bother spamming this if they know that a “remove all but the first for each player” fix will be in the pipeline. And if they do, CfJing away the data rows will be trivial.

Josh: he/they

29-11-2023 08:48:51 UTC

imperial The “random starting stats” aesthetic is a fun space to play in but I’m starting to worry that someone getting a streak of bad throws is actually now just going to be hosed for the entire dynasty. (This isn’t targeted at this proposal specifically, which is fine and I’m leaning towards just voting for it anyway, and I do acknowledge that my own A Prince proposal suffers from the same critique.)

Kevan: City he/him

29-11-2023 09:12:23 UTC

We should definitely switch Reinitialisation on for the rest of this dynasty.

That could even become a more repeatable action of resetting your stats to “appoint a successor”, with some limit or cost attached.

Clucky: he/him

29-11-2023 16:47:29 UTC

“Any given” feels clear to me, and like Kevan said we can also CFJ the bad rows anyway just as easily as we can patch the words so I’m not really concerned too much

Desertfrog:

30-11-2023 09:05:39 UTC

imperial

SingularByte: he/him

30-11-2023 11:29:59 UTC

CoV for  with Kevan’s fix

Vovix: he/him

30-11-2023 22:01:06 UTC

I feel like there’s also a potential overloading of terms here with Estate reputation since Heirs also have a reputation. Seems like there’s a lot of different small issues here, so I’m inclined to go against

Josh: he/they

30-11-2023 22:40:29 UTC

CoV for With the emperor’s vote I have to come off the fence.

Desertfrog:

01-12-2023 05:32:38 UTC

CoV for