Proposal: Commons Knowledge
Fewer than a quorum not voting AGAINST. Failed 1 vote to 3 by Kevan.
Adminned at 09 Aug 2023 16:36:59 UTC
Change the Innovation Type of Shared Wisdom to “Societal”.
If the Prerequisite “May not have already been learned by this District” exists in the table of Innovations, replace it with “You have not previously learned Shared Wisdom”
Add the following entries to the table of Innovations:
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| Societal || Fear of Oseele || 1 || None || At any time, you may spend 1 Food to gain 1 Order per connection you have to a Shrine of Oseele.
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| Societal || Wreckage Clearing Teams || 3 || You have not previously learned Wreckage Clearing Teams || Proposals made by you that have the singular effect of adding a new Commons to the ruleset count as having 1 fewer AGAINST vote.
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| Technological || Pre-Collapse Technology || 2 || None || When you learn this, gain 1 Ingenuity.
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| Technological || Weaponry Repairs || 2 || You have previously learned Pre-Collapse Technology; You have 2 or more Defences || When Gathering, the Defences you gain from the Deserted Barracks are increased by an additional n * 0.1.
defining the main Innovation Types to be either Societal or Technological, and adding a few starter Innovations to set the standard! these ones specifically involve the Commons a lot, since i’d say that’s the only distinct orbital mechanic we have aside from Innovation!
JonathanDark: he/him
So “Pre-Collapse Technology” costs you Ingenuity at first, but “learning” it multiple times eventually gives you more Ingenuity than you put in? I just wanted to highlight how unbalanced this could become, but maybe it’s offset by how much you would have to invest in order to make it “profitable”. At x3, you would break even by having gained 6 Ingenuity over multiple Innovations for the 6 that you had put in up to that point.