Proposal: Comradry
Self-Killed. -Purplebeard
Adminned at 19 Jan 2011 05:56:40 UTC
Create a rule called “Товарищ”:
Each ant has an amount of Comradry points (CP) which are tracked in the GNDT. All ants start with zero CP. For any positive amount food which an ant gives to another ant or the queen, this ant may increase its CP by 1 for each unit of food. For any positive amount food which an ant receives from another ant or the queen, this ant must decrease its CP by 1 for each unit of food
In rule “Trails” replace:
As a weekly action, an Ant who is Above Ground and who has at least 1 Food may search the surroundings by rolling DICEX, where X is 5 plus the amount of existing Trails. If the result is 3 or less, they succeed, and may create a new Trail. If the result is 4 or 5, they get lost and lose 1 Food. If the result is greater than 5, they find a resource that has already been discovered, and nothing happens.
with
As a weekly action, an Ant who is Above Ground and who has at least 1 Food by spending 1 food may search the surroundings by rolling DICEX, where X is 5 plus the amount of existing Trails. If the result is 3 or less, they succeed, and may create a new Trail. If the result is 4 or 5, they get lost and loose 1 additional Food. If the result is greater than 5, they find a resource that has already been discovered, and nothing happens.
This should give incentive to foraging. What we do with the CP points I leave open for discussion. Also a small fix for the trails. Foraging should use food whether successful or not.
Kevan: he/him
Good solution. Although the “this ant"s are ambiguous, and “this ant must decrease its CP” is tricky for insisting players keep careful watch on GNDT changes; may as well have the foodgiving ant update this value.