Proposal: Conservation of Momentum
Timed out, 1-6 with one unresolved DEF. Josh
Adminned at 01 Aug 2022 16:12:49 UTC
In When Push come to Shove, adds a point under the text “The Shove Power of the actor and opponent is calculated, where Shove Power is Effective Power Output minus 50% of the consumption of the chassis and every system on the bot.”;
For every space the Actor has moved in the past turn, reduce the Shove Power of the Actor by 50.
Then, change the following
For every 50 that the Shove Power of the Actor exceeds the Shove Power of the Opponent, both the Actor and Opponent move in the direction that the Actor stated they were moving in by 1 space, up to the number of spaces the Actor’s script stated they were moving.
into
For every 75 that the Shove Power of the Actor exceeds the Shove Power of the Opponent, both the Actor and Opponent move in the direction that the Actor stated they were moving in by 1 space, up to the number of spaces the Actor’s script stated they were moving.
you shouldn’t be able to like; throw a bot with identical mass right out of the border with one quick hit.
Brendan: he/him
Actually, it kind of makes sense to me that building up momentum from a multi-space dash would help shove power, not reduce it.