Proposal: Constructions version 3, now with less conditionals
Timed out and passed, 9-1. Josh
Adminned at 25 May 2011 00:56:59 UTC
Create a subrule of constructions called “Woodworking tools” with the following text:
A farmer may build the ‘workbench’ construction into one of their partitions by spending 50 wood.
A farmer who owns a workbench may spend 20 wood to build fences on a square in their plot. This is represented on the garden patch page by putting square brackets around the contents of that square. This increases the Defence Value of that square by 5. A farmer may not build fences on a square which already has fences.
Create a subrule of constructions called “Juicer” with the following text:
A farmer may build the ‘juicer’ construction into one of their partitions by spending 50 wood.
A farmer who owns a juicer may remove a crop from a square on their plot and then increase their juice by 5, or 10 if the crop has the “Juicy” tag. A crop removed in this way is not destroyed for the purposes of the rule “Storage Space”.
Create a subrule of constructions called “Molotov cocktails” with the following text:
A farmer may build the ‘moonshine still’ construction into one of their partitions by spending 50 wood and 30 sun.
A farmer who owns a moonshine still may spend 50 juice to remove the contents of a square, and the contents of all squares adjacent to the target square explosively, including zombies, but not including sheds. The chosen square must be on the owner’s plot. A crop removed in this way is not destroyed for the purposes of the rule “Storage Space”.
Add to the end of the first paragraph in the rule “Planting”:
A seed may also optionally have any number of tags.
For each of the objects in the following list, give them the Juicy tag if they exist in the Gardening Compendium:
Watermelon, Tomato and Pumpkin
Add to the end of the subrule “Storage Space”:
A crop is destroyed whenever it is removed from their plot, except if a rule states otherwise.
Purplebeard: