Saturday, December 15, 2012

Proposal: Convery Ye Heathen, Convert!

Self-killed, final vote 0-10. Failed by Klisz.

Adminned at 16 Dec 2012 19:33:54 UTC

Add to the current ruleset a rule entitled Convert Ye Heathen, Convert!

As a weekly action, the leader of a cult may attempt to convert a member of a cult that is not of the cult leaders own cult, and add that cult member to his own cult. The cult leader may also convert a believer that does not currently belong to a cult. This is done by PMing the Auspex informing him of an impending roll, and then rolling a DICE10 in the GDNT, if the roll comes up 1-9 the converting has failed and nothing happens, if it comes up as a 10 then the converting was successful and the cult leader must PM the Auspex informing him of the change. The Auspex will them PM the believer, informing him of the change. To maintain anonymity, the admin will create a dummy GDNT profile, and give the password to the current cult leaders to use. The cult leader can choose to use his own GDNT profile if he wishes to be known as the cult leader. The newly converted cult member may as a daily action attempt to escape the new cult by rolling a DICE10, if the dice roll comes up as a 1 then he may escape, and may follow the existing ruleset to join a new cult. If the converted cult member does not follow the secret requirement as outlined by the cult leader, then he may not attempt to escape the cult as a daily action.

Cults brainwash people all of the time, why not have a dynamic where a cult leader can force/convert/brainwash a member into their own cult? This will add a whole new dynamic to the current dynasty.


Josh: he/they

15-12-2012 22:24:34 UTC

I like conversion, but feel like this is too dice-heavy.  against


15-12-2012 22:26:32 UTC

I agree, but couldn’t think of another way to make it happen.

Kevan: he/him

15-12-2012 22:33:42 UTC

Hmm, did you update the timestamp on this after you posted it? Good thinking if so, but despite the timestamp of 22:29, it’s appearing below a post from 21:49, and the sidebar thinks its 57 minutes old. Sadly we have quite a fight on our hands with this blogging system, and should probably update the FAQ with best-practice advice.

against Per Josh’s concerns, but also the unnecessary complexity. Couldn’t the Auspex just roll the dice?

Kevan: he/him

15-12-2012 22:34:25 UTC

And oh dear, now the sidebar thinks its four minutes old. Even though Josh’s comment is from ten minutes ago.


15-12-2012 22:42:05 UTC

I noticed the timestamp thing as well, I think it’s because I had the post new message window open for a half an hour before I posted it.

Kevan: he/him

15-12-2012 22:48:11 UTC

Fair enough - normally the blog just timestamps it at the time you started writing the post, rather than the time you clicked “submit”. Maybe the crazy sidebar timestamps are a caching issue that nobody’s spotted before, because we don’t normally care that much about very-recent timestamps. They seem to be leaping around a lot when I look at individual articles.


15-12-2012 22:57:54 UTC

For what it’s worth, I’m sorry for the confusion. I wasn’t attempting to trick the system, I was just spending some time to try and make the proposal solid.

Kevan: he/him

15-12-2012 22:59:56 UTC

No, it’s fine, everyone does it, and it’s the way the system should work, we just can’t see a way to tell the blog engine to behave sensibly. Our fault for not putting it in the new-player FAQ.

Clucky: he/him

15-12-2012 23:04:17 UTC

against because it implies that you can’t join a different Cult, so I could create a Cult with the secret requirement “You cannot attempt to escape”. If you attempt to escape, you are breaking the requirements and so can’t attempt to escape. And now you are stuck and can’t have any fun.

quirck: he/him

15-12-2012 23:07:22 UTC



15-12-2012 23:11:31 UTC

However, the auspex might simply reject that secret requirement…


15-12-2012 23:13:39 UTC


Kevan: he/him

15-12-2012 23:16:42 UTC

[Sphinx] The proposed Code of Conduct would encourage me to honour it, as it seems merely a “simple scam”.


15-12-2012 23:16:52 UTC



15-12-2012 23:17:45 UTC

against Per Josh. Though I like the idea, I’d have to have the dynasty start with a dice-rolling mechanics.


15-12-2012 23:19:09 UTC

against Fair enough, It was a good thought though (:

Kevan: he/him

15-12-2012 23:23:39 UTC

Looking at the currently available stats, a diceless conversion mechanic could maybe be based on being able to exactly name the Cults that your victim belongs to, and/or having a stronger Infamy than all of those Cults.


15-12-2012 23:38:02 UTC

Maybe conversion might also have influence on the Infamy? I guess, if a Cult converts everyone, he should be getting a quite high infamy… Also, I like what Kevan suggested.


15-12-2012 23:55:43 UTC

If someone else would like to tinker with the idea, feel free!

RaichuKFM: she/her

16-12-2012 13:32:36 UTC



16-12-2012 19:09:30 UTC