Wednesday, May 21, 2025

Proposal: [Core] [Recusant] Core proposal standardisation

Timed out, 5-0. Enacted by JonathanDark.

Adminned at 23 May 2025 20:22:37 UTC

Amend “Recusants” in “Drafters” in the Core Rules by replacing this text:

An Idle Drafter may post or vote on a Votable Matter provided that its effect is entirely limited to amending the non-dynastic ruleset.

with this text:

An Idle Drafter may post or vote on a Votable Matter provided that its effect does not include, even conditionally, the creation, deletion or amendment of dynastic rules or gamestate defined by dynastic rules.

The earlier proposal “Only Humans” was intended by its author to allow Recusant votes, but did not because the category of proposals described in the Recusants rule excludes some non-dynastic proposals. This is intended, if I phrased it correctly, to alter the rule to bring it more in line with the definition of a dynastic proposal.

(On another note, it strikes me that this almost-a-metadynasty is a great time to look at any other core rules fixes people have been putting off to consider at a better time; I’d love to hear if there are any!)

Comments

ais523:

21-05-2025 20:24:14 UTC

This should probably be “gamestate solely defined by dynastic rules”, because when dynastic rules override or modify a core rule (which happens quite frequently), they end up partially defining parts of the core gamestate.

We made that change to “dynastic action” a while ago, and it’s been beneficial at least once, whilst I don’t think it’s had any detrimental effects yet.

ais523:

21-05-2025 20:25:04 UTC

All that said, maybe it would be better for Recusants to not be able to change parts of the core gamestate if it’s been modified in a dynasty-specific way?

Kevan: he/him

22-05-2025 14:35:32 UTC

[ais523] Afraid I don’t follow what you’re saying here, what would an example be of core gamestate being “modified in a dynasty-specific way”?

ais523:

22-05-2025 16:01:45 UTC

Dynasties with two Emperors come to mind – as long as there’s a dynastic rule saying that there are two Emperors, the concept of being an Emperor is no longer an entirely Core concept. Likewise, some dynasties may have special sorts of votes beyond those defined in the core rules, which would mean that a Recusant proposal wouldn’t be able to alter votes even if they were the core votes rather than dynasty-specific ones.

I think I wasn’t concentrating very much on what this proposal actually does when I wrote that, though – it’s very rare/unlikely for anyone to alter the sort of core gamestate that gets partially defined by dynastic rules via proposal or CFJ, meaning that my concerns are unlikely to ever be relevant. (We change the Emperor by proposal on rare occasions, although I don’t think that’s happened for years now – but arguably Recusants shouldn’t be involved with that anyway as it’s usually a dynastic decision.)

JonathanDark: he/him

22-05-2025 16:31:26 UTC

Now that ais has explained the objections, I don’t find that they are that objectionable.

for

DoomedIdeas: he/him

22-05-2025 18:08:47 UTC

for

qenya: she/they

22-05-2025 23:07:37 UTC

I would definitely be astonished if a Recusant ever attempted to reappoint the Emperor. At the very least, I would expect it to get voted down.

There is maybe a concern to be had about dynastic gameplay that assigns some effect to any proposal, even if otherwise non-dynastic, passing (e.g., rewards in some kind of points system). That would tend to block Recusants altogether. But the existing rule already does that, so I’m not particularly bothered (and it’s not come up, so we could just cross that bridge if we come to it).

qenya: she/they

22-05-2025 23:10:00 UTC

I love the word “Recusant”, by the way. It’s so fun to say. Kudos to Josh for that one.

ais523:

23-05-2025 01:07:44 UTC

for

Trapdoorspyder: he/him

23-05-2025 01:56:00 UTC

for

Josh: Capital he/they

23-05-2025 08:09:21 UTC

@qenya Thank you! I spent a long time looking for it

Josh: Capital he/they

23-05-2025 16:30:01 UTC

This does have one small fringe side effect: under the existing rule it’s possible to use recusant votes to fix the game if it’s hard-locked, by passing an appendix rule that appoints enough active players to fix the issue conventionally. This change would make that a little more complicated as creating active players also creates dynastic gamestate in most cases. It’s not enough of an issue for me to change my vote - I think it’s a niche concern - but worth flagging, I think.