Friday, October 24, 2008

Proposal: Cowering, take 2

timed out, final vote 6-1—Yoda

Adminned at 26 Oct 2008 11:48:06 UTC

Part 1:
Add the following text to the end of the rule “Items”

Each Item’s description in the List of Valid Items shall specify a unique abbreviation of that Item’s name, not to exceed two characters (example: “XY”), which may be used to identify that Item in the GNDT and all other Gamestate Documents.

Some Items are Armor.  An Item is Armor if its description in the List of Valid Items so provides.  No Clansman may have more than one Armor Item in his Inventory.  Unless an Armor Item’s description in the List of Valid Items provides to the contrary, an Armor Item cannot be Used as a Combat Move.

Some Items are Weapons.  An Item is a Weapon if its description in the List of Valid Items so provides.  A Clansman may Use a Weapon in his inventory as a Combat Move.

Part 2:
Add the following to the List of Valid Items:

Wicker Shield (“WS”).  This Item is Armor.
Effect: If a Clansman having the Wicker Shield in his inventory, then the first two (2) times that the holder would otherwise take Damage in a Combat Round as a result of the opponent’s Punch, Kick or Grab, the Wicker Shield absorbs the damage and the Clansman does not suffer that Damage.  Once the Wicker Shield prevents Damage twice by operation of the previous sentence, the Wicker Shield is destroyed and removed from the holder’s Inventory.  The Wicker Shield is also destroyed and removed from the holder’s Inventory if the holder suffers Crushing Damage from any source.

Comments

Yoda:

24-10-2008 19:34:09 UTC

imperial I thought we voted against this last time…

spikebrennan:

24-10-2008 19:50:17 UTC

It’s different.

Rodney:

24-10-2008 21:31:02 UTC

for

arthexis: he/him

24-10-2008 22:43:59 UTC

against

Yoda:

25-10-2008 03:28:01 UTC

What’s different about it?

Bucky:

25-10-2008 15:07:54 UTC

against  because in the proposed duels to first blood it gives an overwhelming advantage to whoever is holding it (odds are 7 to 1 against the person with no shield, assuming the person with a shield uses a random attack each time.)  If it only protected against Punches and/or only protected once per fight, it would be less overwhelming.

Kevan: he/him

25-10-2008 15:23:32 UTC

This appears to be a combination of both A thing to cower behind and Baby Steps, but without the precedence rules, and with a fix on the uniqueness of weapon codes.

for The fact that a later proposal didn’t stop to consider how an earlier one would interact with it seems like that proposal’s problem, rather than this one. We can fix Wicker Shield later, given that there’s no way to get a weapon yet.

Purplebeard:

26-10-2008 13:53:52 UTC

for

Bucky:

26-10-2008 18:01:35 UTC

CoV for to make sure this passes. I will make another proposal at some point with the appropriate nerfs.