Proposal: Crime and Punishment
Timed out, 3-2. Enacted by JonathanDark.
Adminned at 07 Dec 2023 16:18:49 UTC
Add a new subrule under the rule “Succession”, titled “Assassination”, with the following content:
Each Heir is either Relaxed or Vigilant, defaulting to Relaxed. This state is publicly tracked. As a daily action, a Heir may change their state from Relaxed to Vigilant or vice versa and increase their Stress by one. A Heir’s Stress is a publicly tracked number defaulting to zero. As a Daily Communal Action, a Heir or the Old King should Update Stress. When an Heir Updates Stress, they increase the Stress of each Vigilant Heir by one unless that Heir became Vigilant that day, and decrease the Stress of each Relaxed Heir by one unless that Heir became Relaxed that day.
As an Act of Subterfuge, a Heir may, as a weekly action, Assassinate, which is an atomic action with the following steps:
*Choose a number between 0 and 30, known as Concentration.
*Increase the Stress of the Heir performing this action by the value of Concentration.
*Choose a Heir who is not the Heir performing this action and is not Vigilant.
*Nominate a Successor for the targeted Heir, following the steps described under the rule “Successors” except for the step “Lose 4 Reputation”
*Lose 4 reputation
*Roll DICE30. If the result is greater than Concentration, the perpetrator is caught and executed, and they must Nominate a Successor for themselves and lose additional 4 reputation.
In the end of the rule “Transition of Power” add:
For the purposes of this rule, a Heir’s Claim’s strength is considered to be the value written for that Claim’s strength in the ruleset minus that Heir’s Stress.
Now there’s a cost as well as a possibility to get caught. I tried to make it so that it’s not always clear what is the best choice. I’m not completely sure about the numbers, though - all suggestions are welcome.
JonathanDark: he/him
Minor nit: change “Subterfude” to “Subterfuge”
Since Stress reduces an Heir’s Claim Strength calculation, it’s hard to see anyone being Vigilant except for those that intend to perform Assassination and thus need to gain Stress in order to be able to choose a larger Concentration value. They’re telegraphing the intent to commit Assassination to everyone else at that point.
I suppose once one Heir does this for a sufficient number of days, everyone else might also become Vigilant just to avoid being the target, but that initial breakthrough decision seems undesirable. I suppose it depends on the threat of the Heir most likely to achieve victory.