Proposal: Criminal characteristics
Reaches quorum, 8-1. Josh
Adminned at 09 Jan 2012 23:54:52 UTC
Create a new dynastic rule, “Swag”:
Criminals have Wealth, Respect, and Firepower, non-negative integral statistics tracked in the GNDT, each defaulting to 500.
As an Assisted Action, a Criminal can Rob a Bank. This increases their Heat by 1, and their Wealth by the square of the number of complete hours since any Criminal last Robbed a Bank (or since this rule was enacted, if no Criminal has ever Robbed a Bank).
As an Assisted Action, a Criminal can Pull Off a Daring Heist. This increases their Respect by the square of the number of complete hours since any Criminal last Pulled Off a Daring Heist (or since this rule was enacted, if no Criminal has ever Pulled Off a Daring Heist).
As an Assisted Action, a Criminal can Smuggle Armaments. This increases their Firepower by the square of the number of complete hours since any Criminal last Smuggled Armaments (or since this rule was enacted, if no Criminal has ever Smuggled Armaments).
Create a new dynastic rule, “Heat”:
Criminals can end up being wanted by the police, or other similar law enforcement organisations. This is tracked in the GNDT as a non-negative integer, Heat, that defaults to 1.
There is a number, the Police Cybervigilance Number, initially 0, tracked in the Don’s Heat field in the GNDT.As an Assisted Action, a Criminal can Hack the Police Computers. This increases the Police Cybervigilance Number by 1, and if it sets it to a square number, also decreases the Heat of every Criminal with positive Heat by 1.
As an Assisted Action, a Criminal with no Heat can Perform Community Service. This increases their Heat to 1, and empties their Former Partner list.
A bunch of statistics to start us off. Apart from the “wanted” statistic that has a use in this proposal, I have no strong plans about what to use the others for, but I’m sure you’ll have plenty of ideas of your own.
By the way, this rule shows off a couple of mechanics I want to try out (the ramped-timing rule that means that delaying an action longer gives you more reward, and is likely to be mostly immune to timing scams for that reason; and the diminishing returns on hacking the police computers).
Performing community service is a little weird; the concept’s that since you’re no longer wanted, your partners are no longer being tracked. I can’t think of a good flavour reason for the Heat returning to 1, but it’s obviously necessary for gameplay reasons.
Josh: he/they
“As an Assisted Action, a Criminal with no Heat can Perform Community Service. This increases their Heat to 1, and empties their Former Partner list.”
Increases their Heat to 1? What if their Heat is more than 1?