Friday, April 26, 2013

Proposal: Crop dusting

Times Out and Fails 1-1-1. -RaichuKFM

Adminned at 28 Apr 2013 09:24:23 UTC

Add a new dynastic rule called “Crops” and give it the following text

Each Noble has an integer amount of Crops, tracked in the GNDT in a column called “Crops”. At any time, a Noble may Purchase Crops by spending 1 wealth. If he does so, he gains 1 + O Crops, where O is the number of Occupied Parcels he has.

The next time time is advanced (as the very last action performed), remove this paragraph from the ruleset and add “Each Noble loses 1 Crops for each Knight they have. If they have more Knights than Crops they instead have their Knights set to their Crops and then their Crops set to 0” to the end of the list in the rule “Taxes”

Gotta feed your knights. Intentionally making it very easy. (give everyone a turn to stock up on food, its pretty easy to get food…). But currently everyone is like “BUY ALL THE KNIGHTS” so there should be some sort of punishment for doing that.

Comments

RaichuKFM: she/her

26-04-2013 16:17:35 UTC

against I did not buy Knights haphazardly, I picked 12 for specific reasons. This would greatly lessen the effectiveness of Parcels since the amount of Knights needed to populate starts to weigh on the gain of the Parcels themselves.

Clucky: he/him

26-04-2013 17:20:40 UTC

I’d argue it makes parcels more effective, as it makes it easier to support larger armies of knights because you get cheaper food.

RaichuKFM: she/her

26-04-2013 19:53:07 UTC

Knights are required to populate Parcels, and the more Parcels you have the greater amount of Knights needed to populate more. Parcels aren’t rendered ineffective, but they aren’t made more effective- I’d argue the opposite, though not by much.

Clucky: he/him

26-04-2013 23:38:04 UTC

Say you, for whatever reason, want 15 knights. Under the current rules, the difference between someone with 4 parcels and someone with 2 parcels is that the guy with 4 gets two more wealth per turn. With this change, the 4 guy needs to spend 3 wealth per turn getting food, and the 2 guy needs to spend 5 wealth per turn getting food. So you’re saving 2 extra wealth per round by having lots of parcels.

Currently, the optimal strategy seems to be “get a few baronies/earldoms and then just get a ton of knights and parcels because that’s cheaper”. But like, that isn’t really all that interesting. This adds another variable people have to account for so that you have to be more exact with your purchases.

RaichuKFM: she/her

27-04-2013 02:36:34 UTC

We’re looking at it differently: You see saving Wealth, I see merely losing less Wealth. And this would have a negative impact on the veritable Wealth-generating engine I am sat upon.

Purplebeard:

27-04-2013 11:08:27 UTC

imperial