Proposal: Crouching Explorer, Hidden Exits
Withdrawn and therefore failed -SingularByte
Adminned at 12 Dec 2022 07:49:46 UTC
If “Behind the Door” was not enacted, this Proposal has no effect.
Replace this text in the rule “Mansion Map”:
All of the Rooms’ Connections are tracked in this Map.
with this text:
All of the Rooms’ Connections are tracked in this Map except for Rooms or Connections that are Secret.
Add a bullet to the end of the bulleted list in the rule “Rooms”:
* Optionally, a Secret state, which is not set by default
In the rule “Rooms” replace the text:
All of the qualities of a Room are publicly tracked, except for its Type and Malfeasance which is privately tracked by the Narrator.
with
All of the qualities of a Room are publicly tracked, except for its Type, Malfeasance, and Secret, which are privately tracked by the Narrator.
Add a subrule to the rule “Rooms” titled “Secrets” with the following text:
When adding a Room or Connection, the Narrator may set the Secret state on the Room or Connection being added. A Secret Connection must have at least one of its Exit Directions with the Secret state set.
Any Room, Connection, or Exit Direction that is Secret must only be privately tracked by the Narrator until the Secret state is removed, at which point they must be publicly tracked.
Planned Actions that interact with an Exit Direction that is Secret are treated as if the Exit Direction that is Secret does not exist in that Room.
When an Exit Direction’s Secret state is removed, the Secret states of its Connection and the Room to which it is connected are removed at the same time.
Add this bullet item at the end of the bulleted list in the rule “Explorer Actions”:
* Search
Add this text to the end of the rule “Explorer Actions”:
Searching allows the Explorer a chance to reveal Secret Exit Directions. The Narrator secretly rolls DICEN, where N is 4 minus the number of times that this Explorer has previously used Search on this Room, minimum of DICE1. On a result of 1, all Exit Directions in the Room in which the Explorer is located have their Secret state removed if set.
SingularByte: he/him