Wednesday, July 20, 2011

Proposal: Crunch time

Timed out and failed, 3-1 with 1 unresolved DEF. Josh

Adminned at 22 Jul 2011 04:41:58 UTC

Remove row 9 and column I from the Arena map wiki page. If any Gladiator occupies a square on row 9, place them on the same column in row 8. If any Gladiator occupies a square on column I, place them on the same row in column H. If any Gladiator occupies the square I9, then set their status to Resting. If there isn’t one there already place an Acid Pool in squares A8 and H1.

In the rule entitled “The Arena”, change the first paragraph to read as follows:

The Arena is an 8x8 grid of Squares. A Square within the Arena is referred to by a letter from A to H (designating its column) followed by an integer from 1-8(designating its row). The columns, are assigned consecutive letters left-to-right, starting with A. The rows are assigned consecutive numbers bottom-to-top, starting with 1.

Comments

Kevan:

07-20-2011 11:27:32 UTC

The locations of Permanent Acid Pools are defined in Rule 2.3.1, and you aren’t changing this. You’re also creating two new Temporary Acid Pools in A8 and H1 (all Pools default to Temporary unless otherwise specified), and apparently not putting one in H8?

None of which is particularly disastrous - hiding in corners is less of a big deal now that we have Weapons - but I’m not sure I see what we really gain from shrinking the Arena.

against

Josh:

07-20-2011 12:24:56 UTC

We’re currently using around a quarter of the actual map, Doctor29 excepted. Seems like a shame.

Prince Anduril:

07-20-2011 18:19:28 UTC

imperial

scshunt:

07-20-2011 18:46:34 UTC

against, but will CoV if someone pipelines a fix to the acid pool problem.

Doctor29:

07-21-2011 06:16:59 UTC

against Also, what is CoV?

Kevan:

07-21-2011 08:24:09 UTC

“Change of vote”. That should maybe go in the FAQ or the Appendix.

Prince Anduril:

07-21-2011 10:55:33 UTC

Yeah, took me ages to trawl through to find that out.

Doctor29:

07-21-2011 19:47:14 UTC

Alright thanks