Proposal: Currency
Times out 1 vote to 6. Failed by Kevan.
Adminned at 26 Jun 2012 01:18:02 UTC
Under the rule, “2 Dynasty” add the subrule, “2.6 Currency” which states:
The official currency is known as “Coins”. Workers may only add coins as a daily Pay or as a Gamble Profit
Under the rule, “2.6 Currency” add the subrule: “2.6.1 Salary” which states:
As a daily action, a Worker may add 2 Coins to their Total Coin Count. If a Worker fails to perform this action during a day, they may perform it an extra time during any of the following three days.
Under the rule, “2.6 Currency” add the subrule “2.6.2 Gambling” which states:
A Worker may challenge any other worker to a Gamble. When a Worker challenges another worker to a gamble, each worker will select a different number between 1 and 100 and post it as a comment in the GNDT specifying the name of their opponent and the number they selected, starting with the challenging Worker. After both workers have decided their number, they will then decide on a bet number of Coins. When the Bet has been decided, the challenger will roll DICE10 in the GNDT. Whoever’s selected number was closer to the rolled number will recieve the Bet amount from the opponent.
Under the Rule “2.3 Fuel” replace:
Each Worker has an amount of Quota, tracked in the GNDT and defaulting to 0. As a daily action, a Worker may add 5 to their Quota. If a Worker fails to perform this action during a day, then they may perform it an extra time during any of the following three days.
with:
Each Worker has an amount of Quota, tracked in the GNDT and defaulting to 0. A Worker may add 1 Quota at the cost of 1 Coin.
Makes it more interesting.
Clucky: he/him
Don’t really see the gameplay benefit this adds